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TS_CommandButtonHandler #863

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smb29 opened this issue Jun 4, 2022 · 22 comments
Closed

TS_CommandButtonHandler #863

smb29 opened this issue Jun 4, 2022 · 22 comments

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@smb29
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smb29 commented Jun 4, 2022

TS_CommandButtonHandler
Can someone modify it, to have knock control from TS?

@Autohome2
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What is it exactly you want this button to do?

@smb29
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smb29 commented Jun 5, 2022

#764 (comment)

@FazxFi
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FazxFi commented Jun 7, 2022

Did you mean the knock setting window or something else
#764 (comment)

@smb29
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smb29 commented Jun 7, 2022

I want something similar to the Knock settings window.
I think it would be a good thing for the community

@pazi88
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pazi88 commented Jun 7, 2022

Creating knock setting window to TS is not big task and to be honest, there is already knock settings for Speeduino, but it's hidden. Reason being that there is not really any knock sensing done in Speeduino code. I think it will come with speedyknock in future.

@smb29
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smb29 commented Jun 7, 2022

well, if it's not a big deal, why don't you do it, instead of announcing it?
I know there are 241 mentions of Knock in the code, I even have some uncommented.
But, still, there is no trace in TS of Knock sensor. Not even on the programmable outputs

@pazi88
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pazi88 commented Jun 7, 2022

I mean for the TS GUI. In actual FW it's huge job. And yes it's mostly not done in the FW.

@smb29
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smb29 commented Jun 7, 2022

I only ask that the TS GUI be modified

@pazi88
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pazi88 commented Jun 7, 2022

I only ask that the TS GUI be modified

But you can't do anything with it, so what is the point?

@smb29
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smb29 commented Jun 7, 2022

have at least the option in TS of Knock

@pazi88
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pazi88 commented Jun 7, 2022

have at least the option in TS of Knock

Yes, but as is, it doesn't do anything. You first would need to code the features to the FW, to be able to use any of that.

@smb29
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smb29 commented Jun 7, 2022

have at least the option in TS of Knock

Yes, but as is, it doesn't do anything. You first would need to code the features to the FW, to be able to use any of that.

so, everything is encoded in FW, (as far as Knock is concerned)
It does not even serve to assign an analog input in TS?

Just to clarify

@smb29
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smb29 commented Jun 7, 2022

Thanks

@smb29
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smb29 commented Jun 7, 2022

1 similar comment
@smb29
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smb29 commented Jun 7, 2022

@pazi88
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pazi88 commented Jun 7, 2022

have at least the option in TS of Knock

Yes, but as is, it doesn't do anything. You first would need to code the features to the FW, to be able to use any of that.

so, everything is encoded in FW, (as far as Knock is concerned) It does not even serve to assign an analog input in TS?

Just to clarify

Nothing is really done in FW. Just some reservations for settings etc. you can see that gui TS, by uncommenting it in ini. But don't expect anything to work.

@smb29
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smb29 commented Jun 7, 2022

Ok,
just to finish and not bother more.
From where you have access to the graphical user interface, in TS?

Thank you for your patience passi

@FazxFi
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FazxFi commented Jun 7, 2022

You need to edit one of the file, just one line.

the easier one is just to edit the mainController.ini , in the TunerStudio folder for your tune file, went you update the FW it gonna change back to the current FW.

this one you need somekind of a text editor, notepad can be use.

first step is to open up your TS and your project you want to edit.
next is to click the "File" menu > Vehicle Project > Show Project Folder.
Capture

Its gonna open your file explore, now click the -projectCfg
there you can see the mainController.ini, now if you have something like notepad++ or something along the line, you need to right-click and choose the editor,
if you not have it, just double-click on it.

Its gonna open notepad,
now press "Ctrl + F" to find the line you want to edit, in this case its > KnockSettings <
image

now the last part, you just need to uncomment the line by deleting the " ; " sign,
and save the file, relaunch the TS and you can find it in " Spark " menu.

@smb29
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smb29 commented Jun 7, 2022

good, very kind

@smb29
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smb29 commented Jun 7, 2022

It's a shame, it can't be done forever

@mike501
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mike501 commented Jun 7, 2022 via email

@smb29
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smb29 commented Jun 7, 2022

Ok thanks I get it

@smb29 smb29 closed this as completed Jun 7, 2022
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