ConGE is a console graphics engine for Windows.
An API overview can be found in conge_test.c and conge_test.cpp.
- Simple API: 5 LOC is enough to get you started.
- Real-time rendering in the Windows console.
- 16 colors and 128 ASCII characters to choose from.
- Support for keyboard and mouse input.
- Runs in any resolution. Works in 60 FPS.
The provided Makefile
builds the test programs. It is meant to work
with the MSVC compiler.
To compile a program with ConGE as dependency, simply run:
cl main.c conge_complete.c /link user32.lib
Compiling a C++ program isn’t much different; you only need to include the conge.hpp header. (mind the extension!)