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Path Files

nonunknown edited this page Jan 6, 2020 · 1 revision

For convention each area model has a name pattern:

  • levelinitials_typeID_beginID_endID_variationID - example: tv_t0_b0_e0_v0
  • tv - Stands for toad-village based levels.
  • t[n] - TypeID of model
  • b[n]e[n] - Stands for begin and end of area model
  • v[n] - Variation

Official table

TypeID Stands-for
0 normal
1 with elements such water
2 contains killzone
3 x-axis different from level pattern

About b[n]e[n]

Think each area model as a puzzle piece, so to fit then correctly you need the right pieces, e.g ` a - tv_t0_b0_e1_v0 b - tv_t1_b1_e0_v0 c - tv_t2_b3_e0_v0 d - tv_t3_b0_e2_v0

'a' can have 'b' after it, but not 'c' and 'd', for simplicity each endID must be equal beginID. why this is necessary? Imagine a path sequenque that go downwards and this path model has a mesh finishing with it faces at 45 degrees the next path needs to start with a mesh at 45degress to fit nicely with the previous path. `

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