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When exporting .GR2 model to .dae the UVs are flipped across X axis.
Consequences : Messes up the Textures.
"X-flip meshes" doesn't fix it,
"Conform to original .GR2" doesn't fix it,
"Convert to Y-up" doesn't change anything,
"Flip UVs" only flips vertically.
Model forward facing is World +Y axis when importing .dae in Blender,
but forward in Blender is -Y axis, maybe that's the cause ?
The text was updated successfully, but these errors were encountered:
3Ring
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Nov 6, 2023
GR2 Converter LSLib v1.15.1
When exporting .GR2 model to .dae the UVs are flipped across X axis.
Consequences : Messes up the Textures.
"X-flip meshes" doesn't fix it,
"Conform to original .GR2" doesn't fix it,
"Convert to Y-up" doesn't change anything,
"Flip UVs" only flips vertically.
Model forward facing is World +Y axis when importing .dae in Blender,
but forward in Blender is -Y axis, maybe that's the cause ?
The text was updated successfully, but these errors were encountered: