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nodecraft.js
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nodecraft.js
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(function () {
var path = require('path');
var lib_path = path.join(path.dirname(process.argv[1]), '..', 'lib');
require.paths.push(path.normalize(lib_path));
})();
var sys = require('sys')
, net = require('net')
, colors = require('colors')
, zip = require('compress')
, fs = require('fs')
, ps = require('./protocol')
, chunk = require('./chunk')
, session = require('./session')
, terrain = require('./terrain')
, uniqueid = require('./uniqueid')
, entities = require('./entities')
;
var enableProtocolDebug = 1;
var enableChunkPreDebug = 0;
var enableTerrainModsDebug = 0;
function protodebug()
{
if (enableProtocolDebug)
sys.debug.apply(sys, arguments);
}
function chunkpredebug()
{
if (enableChunkPreDebug)
sys.debug.apply(sys, arguments);
}
function terrainmodsdebug()
{
if (enableTerrainModsDebug)
sys.debug.apply(sys, arguments);
}
// TODO: put this useful function somewhere else
function concat(buf1, buf2) {
var buf = new Buffer(buf1.length + buf2.length);
buf1.copy(buf, 0, 0);
buf2.copy(buf, buf1.length, 0);
return buf;
}
function keepalive(session, pkt) {
// doo-de-doo
}
function handshake(session, pkt) {
session.stream.write(ps.makePacket({
type: 0x02,
serverID: '-',
}));
}
function composeTerrainPacket(cb, session, x,z)
{
var zippedChunk = new Buffer(0);
var gzip = new zip.GzipStream(zip.Z_DEFAULT_COMPRESSION, zip.MAX_WBITS);
gzip.on('data', function (data) {
zippedChunk = concat(zippedChunk, data);
}).on('error', function (err) {
throw err;
}).on('end', function () {
chunkpredebug("X: "+x+" Z: "+z);
session.stream.write(ps.makePacket({
type: 0x33,
x: x, z: z, y: 0,
sizeX: 15, sizeY: 127, sizeZ: 15, // +1 to all
chunk: zippedChunk
}));
cb();
});
session.world.terrain.getChunk(x,z, function(chunk_data) {
gzip.write(chunk_data.data);
gzip.close();
});
}
function login(session, pkt) {
sys.print("Protocol version: " + pkt.protoVer +
"\nUsername: " + pkt.username +
"\nPassword: " + pkt.password + "\n");
session.username = pkt.username;
session.password = pkt.password;
/* TODO: Add whitelist check here */
session.stream.write(ps.makePacket({
type: 0x01,
playerID: 0x0,
serverName: '',
motd: '',
}));
session.stream.write(ps.makePacket({
type: 0x06,
x: 0, y: 0, z: 0
}));
session.stream.write(ps.makePacket({
type: 0x03,
message: pkt.username + ' joined the game',
}));
// i'm going to send you some chunks!
for (var x = -10; x < 10; x++) {
for (var z = -10; z < 10; z++) {
session.stream.write(ps.makePacket({
type: 0x32,
mode: true,
x: x, z: z
}));
}
}
var items = [];
for (var i = 0; i < 36; i++) {
items.push({id: -1});
}
session.stream.write(ps.makePacket({
type: 0x05,
invType: -1,
count: 36,
items: items,
}));
items = [];
for (var i = 0; i < 4; i++) {
items.push({id: -1});
}
session.stream.write(ps.makePacket({
type: 0x05,
invType: -2,
count: 4,
items: items,
}));
session.stream.write(ps.makePacket({
type: 0x05,
invType: -3,
count: 4,
items: items,
}));
/* Fast start */
for (var x = -1 * 16; x < 1 * 16; x+= 16)
{
for (var z = -1*16; z < 1*16; z += 16) {
/* Closure for callback [cannot do anonymously, otherwise we end up with 160,160] */
r = function(x,z)
{
/* Callback to be added to outgoing session task list */
return function (cb) {
return composeTerrainPacket(cb, session, x,z);
}
}
session.addOutgoing(r(x,z));
}
}
get_and_send_position = function (cb) {
send_position_packet = function (posY) {
session.stream.write(ps.makePacket({
type: 0x0d,
x: 0.5, y: posY+4, z: 0.5, stance: 71,
rotation: 0, pitch: 0,
flying: 0,
}));
cb();
};
session.world.terrain.getMaxHeight(0,0,send_position_packet);
};
session.addOutgoing(get_and_send_position);
/* Send rest of packets in visible range */
for (var x = -10*16; x < 10*16; x += 16) {
for (var z = -10*16; z < 10*16; z += 16) {
if ((x == -16 || x == 0) && (z == -16 || z == 0))
continue;
/* Closure for callback [cannot do anonymously, otherwise we end up with 160,160 */
r = function(x,z)
{
/* Callback to be added to outgoing session task list */
return function (cb) {
return composeTerrainPacket(cb, session, x,z);
}
}
session.addOutgoing(r(x,z));
}
}
session.pump();
}
var spawn_for_harvest = {
1: 4, // Stone -> cobblestone
2: 3, // Grass -> dirt
3: 3, // Dirt -> dirt
4: 4, // Cobblestone -> cobblestone
5: 5, // Wood -> Wood
6: 6, // Sapling->Sapling
12: 12, // Sand->Sand
13: 13, // Gravel->Gravel
14: 14, // Gold Ore->Gold Ore
15: 15, // Iron Ore->Iron Ore
16: 263, // Coal Ore -> Coal
17: 17, // Logs -> Logs
37: 37, // Flower->Flower
38: 38, // Flower->Flower
39: 39, // Mushroom->Mushroom
40: 40, // Mushroom->Mushroom
};
function blockdig(session, pkt) {
if (pkt.status == 0x3)
{
terrainmodsdebug("Received packet: " + sys.inspect(pkt));
/* Get the type that was there */
session.world.terrain.getCellType(pkt.x, pkt.y, pkt.z,
function (cellType) {
/* Blank the cell */
session.world.terrain.setCellType(pkt.x,pkt.y,pkt.z,0x0);
/* Reply with block dig notification */
/* TODO: terrainSessionTracker should do this by listening to the chunk */
session.stream.write(ps.makePacket({
type: 0x35,
x: pkt.x, y: pkt.y, z: pkt.z, blockType: 0,
blockMetadata: 0
}));
/* Spawn an object to be picked up */
if (cellType in spawn_for_harvest)
{
// Spawn the object
var newEntity = world.entities.spawnEntity(pkt.x*32+16, pkt.y*32+16, pkt.z*32+16,
spawn_for_harvest[cellType],
0,0,0);
/* TODO - this should be done by something listening on the EntityTracker */
session.stream.write(ps.makePacket({
type: 0x15,
uid: newEntity.uid, item: newEntity.type,
x: newEntity.x, y: newEntity.y, z: newEntity.z, rotation: newEntity.rotation, pitch: newEntity.pitch,
unk: 1, hvel: newEntity.velocity
}));
}
});
}
}
function findBlockCoordsForDirection(x,y,z,face) {
switch (face) {
case 0: return {x: x, y: y-1, z: z};
case 1: return {x: x, y: y+1, z: z};
case 2: return {x: x, y: y, z: z-1};
case 3: return {x: x, y: y, z: z+1};
case 4: return {x: x-1, y: y, z: z};
case 5: return {x: x+1, y: y, z: z};
}
}
function isUsableObject(type)
{
var usable_objects = {
61: true,
62:true,
58:true,
54:true
};
return type in usable_objects;
}
function blockplace(session, pkt)
{
var coords = findBlockCoordsForDirection(pkt.x, pkt.y, pkt.z, pkt.face);
if (pkt.item == -1) {
sys.debug("Player USING block " + pkt.x + " "+pkt.y + " "+pkt.z);
return;
}
/* Check to ensure that we're building against a block that can't be "used"
* If we can "use" a block; the build event is sent to tell the server that we're using that block
*/
checkBlockEventHandler = function (type) {
if (isUsableObject(type))
return;
session.world.terrain.setCellType(coords.x, coords.y, coords.z, pkt.item);
/* TODO: TerrainTracker should do this by listening on the chunk and updating all clients that have it when the change goes through */
session.stream.write(ps.makePacket({
type: 0x35,
x: coords.x, y: coords.y, z: coords.z, blockType: pkt.item,
blockMetadata: 0
}));
};
session.world.terrain.getCellType(pkt.x, pkt.y, pkt.z, checkBlockEventHandler);
}
function flying(session, pkt) {
}
function checkEntities(session, x, y, z)
{
var pickups = session.world.entities.findPickups(x*32, y*32, z*32);
for (var i=0; i<pickups.length; i++) {
var item = pickups[i];
/* TODO - this should be done by something listening on the EntityTracker */
session.stream.write(ps.makePacket({
type: 0x16,
collectedID: item.uid, collectorID: session.uid
}));
// Push the packet to the client's inventory
session.stream.write(ps.makePacket({
type: 0x11,
item: item.type, amount:1, life:0
}));
/* TODO - also should be done by something listening on the EntityTracker - destruction of an item
* on the server should push the notification to affected clients automatically, without having to do it in every case
* */
session.stream.write(ps.makePacket({
type: 0x1D,
uid: item.uid
}));
session.world.entities.destroyEntity(item.uid);
}
}
function moveandlook(session, pkt) {
checkEntities(session, pkt.x, pkt.y, pkt.z);
}
function playerpos(session, pkt) {
checkEntities(session, pkt.x, pkt.y, pkt.z);
}
function grantID(session, type, count)
{
if (typeof(count) == undefined)
count = 1;
session.stream.write(ps.makePacket({
type: 0x11,
item: type, amount:count, life:0
}));
}
function chat(session, pkt)
{
if (pkt.message.indexOf("/grant") == 0) {
var tokens = pkt.message.split(" ");
sys.debug(sys.inspect(tokens));
var count = 1;
var item = parseInt(tokens[1]);
if (typeof(tokens[2]) != undefined) {
count = parseInt(tokens[2]);
}
grantID(session, item, count);
}
}
var packets = {
0x00: keepalive,
0x01: login,
0x02: handshake,
0x03: chat,
0x0a: flying,
0x0b: playerpos,
0x0d: moveandlook,
0x0e: blockdig,
0x0f: blockplace,
};
var world = new Object();
world.terrain = new terrain.WorldTerrain();
world.time = 0;
world.sessions = [];
world.uidgen = new uniqueid.UniqueIDGenerator();
world.entities = new entities.EntityTracker(world);
function sendTicks()
{
for (var i=0; i<world.sessions.length; i++)
{
var session = world.sessions[i];
session.stream.write(ps.makePacket({
type: 0x04,
time: world.time
}));
}
world.time += 20;
}
setTimeout(1000, sendTicks());
var server = net.createServer(function(stream) {
stream.on('connect', function () {
// ...
var f = stream.write;
stream.write = function () {
var pkt = ps.parsePacketWith(arguments[0], ps.serverPacketStructure);
if (!masks[pkt.type])
protodebug(('Server sent '+('0x'+pkt.type.toString(16)+' '+
ps.packetNames[pkt.type]).bold+': ' + sys.inspect(pkt)).green);
f.apply(stream, arguments);
}
});
var clientsession = new session.Session(world, stream);
world.sessions.push(clientsession);
var partialData = new Buffer(0);
stream.on('data', function (data) {
//protodebug(("C: " + sys.inspect(data)).cyan);
var allData = concat(partialData, data);
do {
try {
//sys.debug("parsing: " + sys.inspect(allData));
pkt = ps.parsePacket(allData);
if (!masks[pkt.type])
protodebug(('Client sent '+('0x'+pkt.type.toString(16)+' '+
ps.packetNames[pkt.type]).bold+': ' + sys.inspect(pkt)).cyan);
if (packets[pkt.type]) {
packets[pkt.type](clientsession, pkt);
} else {
protodebug("Unhandled packet".red.bold + " 0x"+pkt.type.toString(16));
}
partialData = new Buffer(0); // successfully used up the partial data
//sys.debug("pkt.length = " + pkt.length + " ; allData.length = " + allData.length);
allData = allData.slice(pkt.length, allData.length);
//sys.debug("Remaining data: " + sys.inspect(allData));
} catch (err) {
if (err.message == "oob") {
partialData = allData;
allData = new Buffer(0);
} else {
sys.debug("Data in buffer: " + sys.inspect(allData));
sys.debug(err);
throw err;
}
}
} while (allData.length > 0)
});
});
try {
var cfg = String(fs.readFileSync("packet_masks")).split('\n')
} catch (err) {
if (err.errno == 2)
cfg = [];
else
throw err;
}
var masks = {};
for (var i in ps.packetNames)
masks[i] = false;
for (var maskidx in cfg)
for (var i in ps.packetNames)
{
if (ps.packetNames[i] == cfg[maskidx])
masks[i] = true;
}
var listenOn = process.argv[2] || 'localhost';
sys.puts('Nodecraft '+'v0.1'.bold.red+' starting up.')
server.listen(25565, listenOn);
sys.puts('Listening on ' + listenOn + ':25565'.bold.grey + '...');