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Cancelling PlayerHandcuff event doesn't prevent player to be cuffed #148

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Lufou opened this issue Jan 10, 2023 · 1 comment
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Cancelling PlayerHandcuff event doesn't prevent player to be cuffed #148

Lufou opened this issue Jan 10, 2023 · 1 comment
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@Lufou
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Lufou commented Jan 10, 2023

Returning false on the event PlayerHandcuff doesn't prevent the targeted player from being cuffed.
The following picture shows that the player is cuffed whatever the result of the ExecuteEvent returned value.

Proof

@zabszk zabszk self-assigned this Jan 16, 2023
@zabszk zabszk added the bug Something isn't working label Jan 16, 2023
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zabszk commented Jan 16, 2023

The bug has been fixed in the base game and will be included in the next release.

@zabszk zabszk closed this as completed Jan 16, 2023
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