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Returning false on the event PlayerHandcuff doesn't prevent the targeted player from being cuffed.
The following picture shows that the player is cuffed whatever the result of the ExecuteEvent returned value.
The text was updated successfully, but these errors were encountered:
Returning false on the event PlayerHandcuff doesn't prevent the targeted player from being cuffed.
The following picture shows that the player is cuffed whatever the result of the ExecuteEvent returned value.
The text was updated successfully, but these errors were encountered: