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considering an inter nodegroup communicator node "Node Remote" #737
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outputs: bpy.data.node_groups[1].nodes[2].outputs[0].getValue() |
great idea. |
also AN guy made new node today too for data exchange: http://animation-nodes-manual.readthedocs.org/en/latest/dev_guide/data_interface.html |
A small recap. There are two scenarios. SV => AN
AN => SV and four possible nodes SV_SETS_AN
AN_SETS_SV
SV_GETS_AN
AN_GETS_SV An SV node setting the value of an AN node is the almost the same as having an AN get a value from SV node. Essentially the same -- but with subtle differences, execution order most notably. As far as i remember, for Scripted node to update, it requires at least one connection on the output. This is kind of an arbitrary limitation due to the SN starting out as a generator node, which didn't need to process until it had sockets connected to the output. |
i imagine it's possible to make both SV and AN shit bricks by doing something like this. Where the color of the background indicates that SV is communicating with AN , but it doesn't matter which is which. Cyclic update loop seems possible, but difficult to avoid if you are not careful. |
You might never experience it, and I don't have time to experiment :) |
@zeffii |
I downloaded latest Sverhcok and could not find "SV Node Remote". |
@enzyme69 because it is on branch node_remote. It is ok |
Yes please! This would be amazing. |
This node is now added to the beta nodes as But ! you can ignore the color of the Socket dot, it should just accept any useful socket. |
this is far from being a useful node.. hence beta |
implementing the dynamic socket kind will at least show users what kind of socket to feed the node... |
Excellent! I'll try it out this week. |
don't get your hopes up. @Bearmod the |
we need someone who not only wants this, but can invest their own time into adding the required conversion scheme. currently it's low priority and it seems like get and set props nodes can already be used for most stuff. |
https://github.com/nortikin/sverchok/blob/node_remote/nodes/basic_data/node_remote.py
needs a lot of work, but the basics already exist in the Set/Get property node.. so. When someone finds time :) We could offer this as a convenient communication path to Animation Nodes node tree.. Maybe offer input / output as two modes of the single node.
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