A collection of previously commissioned attributes ported to the TF2 Custom Attributes framework, which is my replacement for the various Custom Weapons projects.
I've learned a bunch since I've written these originally, though while I am doing a port, I may
or may not put in effort in rewriting the dark magic hackjobs that were initially
implemented.
For the old versions of the plugins, see the legacy branch.
is tossable teleporter
: Now works with non-milk projectiles. Modified the plugin to use various functions fromstocksoup
, making the particle effects tempents, etc.minicrits on bleed
: Modified to use my crit-supported OnTakeDamage forwards.per head attack increase
: Now uses the decapitation head counter and overwrites the game's functions on setting speed / health modifiers on the sword with DHooks.damage to heals
: Straight port and used external copy ofTF2_HealPlayer
. Now capable of specifying damage multiplier returned as heals.exploding sapper timer
: Modified so the attribute takeskey=value
pairs (instead of having to use multiple attributes). Also improved the weapon switch logic and timer handling.no secondary ammo from dispensers while active
: Replaced one filthy hack with another. But it's a cleaner hack that only prevents gaining ammo from dispensers, instead of saving / restoring the secondary ammo count in the next frame. Gamedata also updated.