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Removed various checks where defindex is false (which is TF_WEAPON_BAT) and changed the array iteration terminator to -1 instead of 0.
Checked that Australium properties exist through SOCAttribs (item server) instead of just applied to the weapon (e.g., via TF2Attributes, dynamically?).
Removed code that mangled bot weapons, setting owned account IDs to 0.