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try and create webgl2 context with webgl1 as fallback #175

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@heilmoli heilmoli commented Feb 8, 2021

  • I propose to take advantage of webgl2 where available (shadertoy does this too). I think this makes sense as there are feature differences between platforms anyway.
  • Enabled OES_standard_derivatives by default (still needs to be enabled in the shader itself)
  • Fixed a bunch of unexpected type coercion warnings in gl.js.

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not-fl3 commented Feb 8, 2021

Hi, thanks for PR, great work!

Just opened an issue to discuss how we can make it possible: #176

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