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Refactor buildsystem to NPM/Gulp, port to BS4 & rewrite RIGS tests accordingly... #412
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I need to work out if I can seperate background and primary colours like BS3 did
//TODO Rather than have seperate asset templates, convert 'id' into a template variable
Asset specific templates begone. Still need to bring back the ID formatting for the Rigboard.
The model remains in RIGS for now, as it's pretty painful to move...
# Conflicts: # assets/models.py # assets/templates/asset_update.html # assets/templates/partials/asset_buttons.html # assets/templates/partials/asset_list_table_body.html # assets/views.py # templates/base_assets.html
TODO - need to ensure moved models are *moved* rather than deleted and recreated!
Much closer to BS3
Bit too heavy handed with the deduplication there Arona
Needs the latter half rewriting once we have an EventDetail POM
So close to killing test_functional.EventTest!
Also allow space on RA for attaching links to rigging and power plans in relevant Sharepoint folders |
Indeed, it may not
If you ignore anything not python and migrations/tests, there's only like 50 files to review @mattysmith22 :P https://github.com/nottinghamtec/PyRIGS/pull/412/files?file-filters%5B%5D=.py&w=1 |
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...and some more features along the way. I am the best at scope, the best I say!
Much testing required. No idea if Heroku is even going to be able to spin it...
New Features
Notable Bugs Squashed
Technical Stuff
Closes #162
Closes #215
Closes #136 because I got carried away
Closes #405
Supersedes and closes #337.
Probably closes #322
Closes #391
Closes #398
Closes #413