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Merge pull request #19 from nowsprinting/chore/fix_tests
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Fix CreateSceneAttribute tests
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nowsprinting committed Oct 22, 2023
2 parents a37165d + 4cbd683 commit bb38510
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Showing 2 changed files with 13 additions and 24 deletions.
19 changes: 5 additions & 14 deletions Runtime/Attributes/CreateSceneAttribute.cs
Original file line number Diff line number Diff line change
Expand Up @@ -44,26 +44,17 @@ public IEnumerator BeforeTest(ITest test)
{
_newSceneName = $"Scene of {TestContext.CurrentContext.Test.FullName}";

if (Application.isEditor)
if (Application.isEditor && !Application.isPlaying)
{
#if UNITY_EDITOR
if (Application.isPlaying)
{
// Play Mode tests running in Editor
var scene = SceneManager.CreateScene(_newSceneName);
SceneManager.SetActiveScene(scene);
}
else
{
// Edit Mode tests
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
scene.name = _newSceneName;
}
// Edit Mode tests
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
scene.name = _newSceneName;
#endif
}
else
{
// Play Mode tests running on Player
// Play Mode tests
var scene = SceneManager.CreateScene(_newSceneName);
SceneManager.SetActiveScene(scene);
}
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18 changes: 8 additions & 10 deletions Tests/Runtime/Attributes/CreateSceneAttributeTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
using System.Collections;
using System.Threading.Tasks;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;

Expand All @@ -21,11 +20,8 @@ public void Attach_CreateNewSceneWithoutCameraAndLight()
Assert.That(scene.name, Is.EqualTo(
"Scene of TestHelper.Attributes.CreateSceneAttributeTest.Attach_CreateNewSceneWithoutCameraAndLight"));

var camera = GameObject.Find("Main Camera");
Assert.That(camera, Is.Null);

var light = GameObject.Find("Directional Light");
Assert.That(light, Is.Null);
var rootGameObjects = scene.GetRootGameObjects(); // Note: GameObject.Find finds objects in inactive scenes
Assert.That(rootGameObjects, Is.Empty);
}

[Test]
Expand All @@ -36,8 +32,9 @@ public void Attach_WithCamera_CreateNewSceneWithCamera()
Assert.That(scene.name, Is.EqualTo(
"Scene of TestHelper.Attributes.CreateSceneAttributeTest.Attach_WithCamera_CreateNewSceneWithCamera"));

var camera = GameObject.Find("Main Camera");
Assert.That(camera, Is.Not.Null);
var rootGameObjects = scene.GetRootGameObjects(); // Note: GameObject.Find finds objects in inactive scenes
Assert.That(rootGameObjects, Has.Length.EqualTo(1));
Assert.That(rootGameObjects[0].name, Is.EqualTo("Main Camera"));
}

[Test]
Expand All @@ -48,8 +45,9 @@ public void Attach_WithLight_CreateNewSceneWithLight()
Assert.That(scene.name, Is.EqualTo(
"Scene of TestHelper.Attributes.CreateSceneAttributeTest.Attach_WithLight_CreateNewSceneWithLight"));

var light = GameObject.Find("Directional Light");
Assert.That(light, Is.Not.Null);
var rootGameObjects = scene.GetRootGameObjects(); // Note: GameObject.Find finds objects in inactive scenes
Assert.That(rootGameObjects, Has.Length.EqualTo(1));
Assert.That(rootGameObjects[0].name, Is.EqualTo("Directional Light"));
}

[Test]
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