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Refactor: judge the running test mode #17

Refactor: judge the running test mode

Refactor: judge the running test mode #17

GitHub Actions / test result (2023.1.16f1) completed Oct 22, 2023 in 0s

⚠️ test result (2023.1.16f1) - 53/57, skipped: 4 - Passed in 7.340s

✅ editmode-results.xml - 3/3 - Passed in 0.250s

⚠️ playmode-results.xml - 50/54, skipped: 4 - Passed in 7.090s

Details

✅ editmode-results.xml - 3/3 - Passed in 0.250s
  • ✅ TestHelper.Editor.CreateSceneAttributeTest - 1/1 - Passed in 0.044s
    • Attach_CreateNewSceneWithCameraAndLight - Passed in 0.044s
  • ✅ TestHelper.Editor.LoadSceneAttributeTest - 1/1 - Passed in 0.056s
    • Attach_AlreadyLoadedSceneNotInBuild - Passed in 0.056s
  • ✅ TestHelper.Editor.TemporaryBuildScenesUsingInTestTest - 1/1 - Passed in 0.011s
    • GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute - Passed in 0.011s
⚠️ playmode-results.xml - 50/54, skipped: 4 - Passed in 7.090s
  • ✅ TestHelper.Attributes.CreateSceneAttributeTest.AttachToParameterizedTest_CreateNewScene - 2/2 - Passed in 0.003s
    • AttachToParameterizedTest_CreateNewScene(0) - Passed in 0.001s
    • AttachToParameterizedTest_CreateNewScene(1) - Passed in 0.002s
  • ✅ TestHelper.Attributes.CreateSceneAttributeTest - 5/5 - Passed in 0.051s
    • Attach_CreateNewSceneWithoutCameraAndLight - Passed in 0.022s
    • Attach_WithCamera_CreateNewSceneWithCamera - Passed in 0.009s
    • Attach_WithLight_CreateNewSceneWithLight - Passed in 0.004s
    • AttachToAsyncTest_CreateNewScene - Passed in 0.010s
    • AttachToUnityTest_CreateNewScene - Passed in 0.006s
  • ⚠️ TestHelper.Attributes.FocusGameViewAttributeTest - 3/4, skipped: 1 - Passed in 1.894s
    • ⚠️ Attach_GameViewHasFocus - Skipped
    • Attach_KeepBatchmode - Passed in 0.447s
    • AttachToAsyncTest_Normally - Passed in 1.328s
    • AttachToUnityTest_Normally - Passed in 0.119s
  • ✅ TestHelper.Attributes.GameViewResolutionAttributeTest - 2/2 - Passed in 0.380s
    • AttachToAsyncTest_SetScreenSizeToFullHD - Passed in 0.240s
    • AttachToUnityTest_SetScreenSizeToVGA - Passed in 0.141s
  • ⚠️ TestHelper.Attributes.IgnoreBatchModeAttributeTest - 0/3, skipped: 3 - Passed in 0.000s
    • ⚠️ Attach_SkipOnBatchMode - Skipped
    • ⚠️ AttachToAsyncTest_SkipOnBatchMode - Skipped
    • ⚠️ AttachToUnityTest_SkipOnBatchMode - Skipped
  • ✅ TestHelper.Attributes.IgnoreWindowModeAttributeTest - 3/3 - Passed in 0.247s
    • Attach_SkipOnWindowMode - Passed in 0.000s
    • AttachToAsyncTest_SkipOnWindowMode - Passed in 0.117s
    • AttachToUnityTest_SkipOnWindowMode - Passed in 0.129s
  • ✅ TestHelper.Attributes.LoadSceneAttributeTest - 3/3 - Passed in 2.466s
    • Attach_AlreadyLoadedSceneNotInBuild - Passed in 0.210s
    • AttachToAsyncTest_AlreadyLoadedSceneNotInBuild - Passed in 1.871s
    • AttachToUnityTest_AlreadyLoadedSceneNotInBuild - Passed in 0.385s
  • ✅ TestHelper.Constraints.DestroyedConstraintTest - 6/6 - Passed in 0.010s
    • IsDestroyed_DestroyedGameObject_Success - Passed in 0.001s
    • IsDestroyed_NotDestroyedGameObject_Failure - Passed in 0.005s
    • IsDestroyed_NotGameObject_Failure - Passed in 0.001s
    • IsDestroyed_Null_Failure - Passed in 0.000s
    • IsNotDestroyed_DestroyedGameObject_Failure - Passed in 0.001s
    • IsNotDestroyed_NotDestroyedGameObject_Success - Passed in 0.000s
  • ✅ TestHelper.Random.RandomExtensionsTest - 3/3 - Passed in 0.007s
    • NextNormalizedVector2_InRange - Passed in 0.004s
    • NextNormalizedVector3_InRange - Passed in 0.002s
    • NextScreenPosition_InRange - Passed in 0.001s
  • ✅ TestHelper.Random.RandomWrapperTest - 3/3 - Passed in 0.001s
    • Constructor - Passed in 0.001s
    • Constructor_NegativeSeedValue_UsingAbsoluteValue - Passed in 0.000s
    • DefaultConstructor_UsingTickCount - Passed in 0.000s
  • ✅ TestHelper.Random.StubRandomTest - 2/2 - Passed in 0.003s
    • Next_ReturnSpecifiedValues - Passed in 0.002s
    • ToString_ReturnName - Passed in 0.001s
  • ✅ TestHelper.Wrappers.UnityEditor.GameViewSizeGroupWrapperTest - 7/7 - Passed in 0.006s
    • AddCustomSize_Added - Passed in 0.001s
    • IndexOf_FoundAddedSize - Passed in 0.001s
    • RemoveCustomSize_Removed - Passed in 0.001s
    • CreateInstance_Instantiate - Passed in 0.000s
    • GetGameViewSize_GotGameViewSize - Passed in 0.000s
    • GetTotalCount_GotCount - Passed in 0.001s
    • IndexOf_NotFound - Passed in 0.001s
  • ✅ TestHelper.Wrappers.UnityEditor.GameViewSizesWrapperTest - 2/2 - Passed in 0.001s
    • CreateInstance_Instantiate - Passed in 0.001s
    • CurrentGroup_GetGameViewSizeGroupInstance - Passed in 0.000s
  • ✅ TestHelper.Wrappers.UnityEditor.GameViewSizeWrapperTest - 7/7 - Passed in 0.006s
    • CreateInstance_Instantiate - Passed in 0.001s
    • Equals_DifferentHeight_NotEquals - Passed in 0.001s
    • Equals_DifferentType_NotEquals - Passed in 0.002s
    • Equals_DifferentWidth_NotEquals - Passed in 0.000s
    • Equals_InnerObjectIsNull_NotEquals - Passed in 0.000s
    • Equals_SameSizeButDifferentName_Equals - Passed in 0.000s
    • Equals_WrapperObjectIsNull_NotEquals - Passed in 0.000s
  • ✅ TestHelper.Wrappers.UnityEditor.GameViewWrapperTest - 2/2 - Passed in 0.002s
    • GetWindow - Passed in 0.000s
    • SelectedSizeIndex - Passed in 0.001s