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Support relative path in LoadScene attribute #171

Support relative path in LoadScene attribute

Support relative path in LoadScene attribute #171

GitHub Actions / test result (2023.2.5f1) completed Apr 29, 2024 in 0s

⚠️ test result (2023.2.5f1) - 102/108, skipped: 6 - Passed in 12.709s

✅ editmode-results.xml - 3/3 - Passed in 0.225s

⚠️ playmode-results.xml - 99/105, skipped: 6 - Passed in 12.484s

Details

✅ editmode-results.xml - 3/3 - Passed in 0.225s
  • ✅ TestHelper.Editor.CreateSceneAttributeTest - 1/1 - Passed in 0.035s
    • Attach_CreateNewSceneWithCameraAndLight - Passed in 0.035s
  • ✅ TestHelper.Editor.LoadSceneAttributeTest - 1/1 - Passed in 0.050s
    • Attach_LoadedSceneNotInBuild - Passed in 0.050s
  • ✅ TestHelper.Editor.TemporaryBuildScenesUsingInTestTest - 1/1 - Passed in 0.014s
    • GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute - Passed in 0.014s
⚠️ playmode-results.xml - 99/105, skipped: 6 - Passed in 12.484s
  • ✅ TestHelper.RuntimeInternals.CommandLineArgsTest - 3/3 - Passed in 0.017s
    • DictionaryFromCommandLineArgs - Passed in 0.015s
    • GetScreenshotDirectory_WithArgument_GotSpecifiedDirectory - Passed in 0.000s
    • GetScreenshotDirectory_WithoutArgument_GotDefaultDirectory - Passed in 0.001s
  • ✅ TestHelper.RuntimeInternals.ScreenshotHelperTest - 4/4 - Passed in 0.884s
    • TakeScreenshot_FromAsyncTest - Passed in 0.461s
    • TakeScreenshot_Multiple_SaveToEachSpecifyPaths - Passed in 0.172s
    • TakeScreenshot_SaveToDefaultPath - Passed in 0.126s
    • TakeScreenshot_SpecifySuperSizeAndStereoCaptureMode_NotWork - Passed in 0.125s
  • ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewSizeGroupWrapperTest - 7/7 - Passed in 0.005s
    • AddCustomSize_Added - Passed in 0.002s
    • IndexOf_FoundAddedSize - Passed in 0.001s
    • RemoveCustomSize_Removed - Passed in 0.001s
    • CreateInstance_Instantiate - Passed in 0.000s
    • GetGameViewSize_GotGameViewSize - Passed in 0.000s
    • GetTotalCount_GotCount - Passed in 0.000s
    • IndexOf_NotFound - Passed in 0.001s
  • ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewSizesWrapperTest - 2/2 - Passed in 0.001s
    • CreateInstance_Instantiate - Passed in 0.000s
    • CurrentGroup_GetGameViewSizeGroupInstance - Passed in 0.000s
  • ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewSizeWrapperTest - 7/7 - Passed in 0.004s
    • CreateInstance_Instantiate - Passed in 0.001s
    • Equals_DifferentHeight_NotEquals - Passed in 0.001s
    • Equals_DifferentType_NotEquals - Passed in 0.001s
    • Equals_DifferentWidth_NotEquals - Passed in 0.000s
    • Equals_InnerObjectIsNull_NotEquals - Passed in 0.000s
    • Equals_SameSizeButDifferentName_Equals - Passed in 0.000s
    • Equals_WrapperObjectIsNull_NotEquals - Passed in 0.000s
  • ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewWrapperTest - 2/2 - Passed in 0.002s
    • GetWindow - Passed in 0.000s
    • SelectedSizeIndex - Passed in 0.001s
  • ✅ TestHelper.Attributes.CreateSceneAttributeTest.AttachToParameterizedTest_CreateNewScene - 2/2 - Passed in 0.064s
    • AttachToParameterizedTest_CreateNewScene(0) - Passed in 0.031s
    • AttachToParameterizedTest_CreateNewScene(1) - Passed in 0.033s
  • ✅ TestHelper.Attributes.CreateSceneAttributeTest - 5/5 - Passed in 0.270s
    • Attach_CreateNewSceneWithoutCameraAndLight - Passed in 0.036s
    • Attach_WithCamera_CreateNewSceneWithCamera - Passed in 0.046s
    • Attach_WithLight_CreateNewSceneWithLight - Passed in 0.034s
    • AttachToAsyncTest_CreateNewScene - Passed in 0.085s
    • AttachToUnityTest_CreateNewScene - Passed in 0.070s
  • ⚠️ TestHelper.Attributes.FocusGameViewAttributeTest - 1/4, skipped: 3 - Passed in 0.002s
    • ⚠️ Attach_GameViewHasFocus - Skipped
    • Attach_KeepBatchmode - Passed in 0.001s
    • ⚠️ AttachToAsyncTest_GameViewHasFocus - Skipped
    • ⚠️ AttachToUnityTest_GameViewHasFocus - Skipped
  • ✅ TestHelper.Attributes.GameViewResolutionAttributeTest - 2/2 - Passed in 0.377s
    • AttachToAsyncTest_SetScreenSizeToFullHD - Passed in 0.306s
    • AttachToUnityTest_SetScreenSizeToVGA - Passed in 0.071s
  • ✅ TestHelper.Attributes.GizmosShowOnGameViewAttributeTest - 4/4 - Passed in 3.036s
    • Attach_False_HideGizmos - Passed in 1.485s
    • Attach_True_ShowGizmos - Passed in 0.749s
    • AttachToAsyncTest_ShowGizmos - Passed in 0.399s
    • AttachToUnityTest_ShowGizmos - Passed in 0.403s
  • ⚠️ TestHelper.Attributes.IgnoreBatchModeAttributeTest - 0/3, skipped: 3 - Passed in 0.000s
    • ⚠️ Attach_SkipOnBatchMode - Skipped
    • ⚠️ AttachToAsyncTest_SkipOnBatchMode - Skipped
    • ⚠️ AttachToUnityTest_SkipOnBatchMode - Skipped
  • ✅ TestHelper.Attributes.IgnoreWindowModeAttributeTest - 3/3 - Passed in 0.134s
    • Attach_SkipOnWindowMode - Passed in 0.000s
    • AttachToAsyncTest_SkipOnWindowMode - Passed in 0.066s
    • AttachToUnityTest_SkipOnWindowMode - Passed in 0.068s
  • ✅ TestHelper.Attributes.LoadSceneAttributeTest.GetAbsolutePath - 2/2 - Passed in 0.001s
    • GetAbsolutePath("./Scene.unity","Assets/Tests/Runtime/Caller.cs","Assets/Tests/Runtime/Scene.unity") - Passed in 0.001s
    • GetAbsolutePath("../../BadPath/../Scenes/Scene.unity","Packages/com.nowsprinting.test-helper/Tests/Runtime/Attributes/Caller.cs","Packages/com.nowsprinting.test-helper/Tests/Scenes/Scene.unity") - Passed in 0.000s
  • ✅ TestHelper.Attributes.LoadSceneAttributeTest - 5/5 - Passed in 1.114s
    • Attach_LoadedSceneNotInBuild - Passed in 0.128s
    • AttachToAsyncTest_LoadedSceneNotInBuild - Passed in 0.526s
    • AttachToUnityTest_LoadedSceneNotInBuild - Passed in 0.227s
    • UsingGlob_LoadedSceneNotInBuild - Passed in 0.124s
    • UsingRelativePath_LoadedSceneNotInBuild - Passed in 0.108s
  • ✅ TestHelper.Attributes.TakeScreenshotAttributeTest.AttachToParameterizedTest_SaveAllScreenshots - 4/4 - Passed in 0.728s
    • AttachToParameterizedTest_SaveAllScreenshots(0,2) - Passed in 0.214s
    • AttachToParameterizedTest_SaveAllScreenshots(0,3) - Passed in 0.157s
    • AttachToParameterizedTest_SaveAllScreenshots(1,2) - Passed in 0.181s
    • AttachToParameterizedTest_SaveAllScreenshots(1,3) - Passed in 0.175s
  • ✅ TestHelper.Attributes.TakeScreenshotAttributeTest.AttachToParameterizedTest_SaveAllScreenshots_ExistFile - 4/4 - Passed in 0.001s
    • AttachToParameterizedTest_SaveAllScreenshots_ExistFile(0,2) - Passed in 0.001s
    • AttachToParameterizedTest_SaveAllScreenshots_ExistFile(0,3) - Passed in 0.000s
    • AttachToParameterizedTest_SaveAllScreenshots_ExistFile(1,2) - Passed in 0.000s
    • AttachToParameterizedTest_SaveAllScreenshots_ExistFile(1,3) - Passed in 0.000s
  • ✅ TestHelper.Attributes.TakeScreenshotAttributeTest - 16/16 - Passed in 1.549s
    • Attach_SaveScreenshotToDefaultPath - Passed in 0.169s
    • AttachWithSuperSize_SaveSuperSizeScreenshot - Passed in 0.241s
    • AttachToAsyncTest_SaveScreenshotToDefaultPath - Passed in 0.216s
    • AttachWithStereoCaptureMode_SaveStereoScreenshot - Passed in 0.171s
    • AttachWithGizmos_TakeScreenshotWithGizmos - Passed in 0.201s
    • AttachWithFilename_SaveScreenshotToSpecifyPath - Passed in 0.152s
    • AttachWithDirectory_SaveScreenshotToSpecifyPath - Passed in 0.151s
    • AttachToUnityTest_SaveScreenshotToDefaultPath - Passed in 0.246s
    • AttachToAsyncTest_SaveScreenshotToDefaultPath_ExistFile - Passed in 0.001s
    • AttachWithDirectory_SaveScreenshotToSpecifyPath_ExistFile - Passed in 0.000s
    • Attach_SaveScreenshotToDefaultPath_ExistFile - Passed in 0.000s
    • AttachWithFilename_SaveScreenshotToSpecifyPath_ExistFile - Passed in 0.000s
    • AttachWithGizmos_TakeScreenshotWithGizmos_ExistFile - Passed in 0.000s
    • AttachWithStereoCaptureMode_SaveStereoScreenshot_ExistFile - Passed in 0.000s
    • AttachToUnityTest_SaveScreenshotToDefaultPath_ExistFile - Passed in 0.000s
    • AttachWithSuperSize_SaveSuperSizeScreenshot_ExistFile - Passed in 0.000s
  • ✅ TestHelper.Attributes.TimeScaleAttributeTest - 4/4 - Passed in 0.270s
    • AttachToUnityTest_ApplyTimeScale - Passed in 0.115s
    • AttachToAsyncTest_ApplyTimeScale - Passed in 0.111s
    • Attach_ApplyTimeScale - Passed in 0.044s
    • AfterRunningTest_RevertTimeScale - Passed in 0.000s
  • ✅ TestHelper.Comparers.GameObjectNameComparerTest - 4/4 - Passed in 0.008s
    • UsingWithCollection_CompareGameObjectsByName - Passed in 0.002s
    • UsingWithCollection_NotContain_Failure - Passed in 0.005s
    • UsingWithEqualTo_CompareGameObjectsByName - Passed in 0.000s
    • UsingWithEqualTo_NotEqualName_Failure - Passed in 0.001s
  • ✅ TestHelper.Constraints.DestroyedConstraintTest - 6/6 - Passed in 0.005s
    • IsDestroyed_DestroyedGameObject_Success - Passed in 0.002s
    • IsDestroyed_NotDestroyedGameObject_Failure - Passed in 0.001s
    • IsDestroyed_NotGameObject_Failure - Passed in 0.001s
    • IsDestroyed_Null_Failure - Passed in 0.000s
    • IsNotDestroyed_DestroyedGameObject_Failure - Passed in 0.001s
    • IsNotDestroyed_NotDestroyedGameObject_Success - Passed in 0.000s
  • ✅ TestHelper.Utils.ScenePathFinderTest.GetExistScenePath_ExistPath_GotExistScenePath - 4/4 - Passed in 0.009s
    • GetExistScenePath_ExistPath_GotExistScenePath("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity") - Passed in 0.003s
    • GetExistScenePath_ExistPath_GotExistScenePath("Packages/com.nowsprinting.test-helper/Tes?s/S?enes/NotInScenesInBuild.unity") - Passed in 0.002s
    • GetExistScenePath_ExistPath_GotExistScenePath("Packages/com.nowsprinting.test-helper///NotInScenesInBuild.unity") - Passed in 0.002s
    • GetExistScenePath_ExistPath_GotExistScenePath("Packages/com.nowsprinting.test-helper//NotInScenesInBuild.unity")** - Passed in 0.002s
  • ✅ TestHelper.Utils.ScenePathFinderTest.GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException - 5/5 - Passed in 0.002s
    • GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("Packages//NotInScenesInBuild.unity")** - Passed in 0.001s
    • GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("/NotInScenesInBuild.unity")** - Passed in 0.000s
    • GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild") - Passed in 0.000s
    • GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("Packages/com.nowsprinting.test-helper/Tests/Scenes/Not??ScenesInBuild.unity") - Passed in 0.000s
    • ✅ *GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("Packages/com.nowsprinting.test-helper/Tests/Scenes/InScenesInBuild.unity") - Passed in 0.000s
  • ✅ TestHelper.Utils.ScenePathFinderTest.GetExistScenePath_NotExistPath_InEditor_ThrowsFileNotFoundException - 2/2 - Passed in 0.007s
    • GetExistScenePath_NotExistPath_InEditor_ThrowsFileNotFoundException("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotExistScene.unity") - Passed in 0.004s
    • GetExistScenePath_NotExistPath_InEditor_ThrowsFileNotFoundException("Packages/com.nowsprinting.test-helper/*/NotInScenesInBuild.unity") - Passed in 0.002s
  • ✅ TestHelper.Utils.ScenePathFinderTest.GetExistScenePathOnPlayer_GotSceneName - 1/1 - Passed in 0.001s
    • GetExistScenePathOnPlayer_GotSceneName("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity") - Passed in 0.001s