You're playing a dog that's a generalist doctor. You get patients that visit your office, they describe actual symptoms and serious illness, and you can prescribe them with dog treats, toys and belly rubs. Fake it 'till you make it!
During a day (hard time limit in real seconds):
- Patient comes in the Dogtor room
- small dialog
- You have a book that relates human actual symptoms to dog treats
- you can ask questions
- you choose what to prescribe
- you have dognostic tools
- you can auscultate the patient
- At the end of the day you receive feedback on your treatments
- If you fail enough patients, you end up in a game over state and get the bad ending.
- Each day is a level. Each day you get new and more complicated rules and mechanics.
- Full 2D
- Mix of real life photos + light pixel art
- We never see dog apart from its paws when you're auscultating
- Portrait of papi on the wall
Aim for 3 days
Tutorial. A symptom is B treatment
Proper mechanics. Cross reference, multiple manuals, multiple symptoms combination points to a specific treatment. "The big book of smells"
Go crazy. Nice to haves.
- Good ending: Patients are happy about their treatments.
- Bad ending: Patients discover that you're not actually a doctor and call the dog police. You're going to dog jail.
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Setup the game Scene
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UIcontroller to display Dialogs
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select and use dognostic tools
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Intro > Outro animation for when the patient comes in and out (Prog art)
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Consults manuals
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Game rules
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End of day screen
- Light concept arts (to sync on the artstyle)
- Background of the office
- Desk foreground
- Many patients drawings, with color swaps
- Nice to have easter egg: one of the patients is a dog
- Sprites:
- THE PAW
- Manuals
- Dognostic tools
- Treatments
- Headpat icon
- Simple comic book introductions
- Simple comic book endings
- Dialogs:
- Explaining symptoms
- Asking questions
- Endings
- Manuals