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Version 1.10.0 update #267

Merged
merged 85 commits into from Jun 8, 2015
Merged

Version 1.10.0 update #267

merged 85 commits into from Jun 8, 2015

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noxsicarius
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Update merge from testbranch

Ricky Sanders and others added 30 commits October 6, 2014 14:55
The item add for backpacks was looped improperly.
Fixes #192
Removed useless hint
Variables sqf created to house the initialization of all variables the
user should not modify.
Updated activate and adminlist to work with the action menu.
Removed the stuff that was transferred into variables.sqf
Fixes errors in action menu so that it works.
Fixes merge conflict caused by simultaneous edits of the files.
Contact admin added to the actions menu and the view/teleport added to
the admin list.
Added basics for #174
Missing player param to getPlayerUID
Added hash values for authentication
Added buildables and storage to ESP
Changed plot pole symbol to triangle.

Adds #175
Fixed something causing the contact admin to not work.
locate vehicle by Logi has been added to the tool under the vehicle
menu. This may be moved into the ESP menu depending on what players
want.

Adds #194
Updating the changelog for 1.9.2 alpha
Also cleaned up the changelog

Small ESP cleanup
Enhanced ESP now distinguishes between locked and unlocked vehicles.
Locked are red and unlocked are blue.

Added #156
Sending up an update of the file to look over.
Fixed some minor misplacements of commas.
Required modifications to dll file and sqf

Fix #202
set the EAT_toClient only to who's in the SuperAdminList &
EAT_contactAdminClient only to who's in the AdminAndModList.

circumventing the _"push"_ message for _"n"_ players on the server
_(n = count entities "CAManBase")_
*just tested it and it works*
Fixes the incompatibility of the vehicle gui with other mods.

Fixes #206
Condensed the menu code more

Part of fix #205
noxsicarius added 26 commits March 10, 2015 18:32
Fixed the zombie shield rpt errors that occur when a zombie is deleted.
Caused by the game attempting to move the zombie when it has be removed.
Fix #262
New tool to allow admins to send a message to the server. The message is
displayed at the top of the screen in bold red and will appear for ALL
clients including the admins.
closes #211
Permanent building spawns is now working properly from the GUI.

fix #154
Changes how vehicles are spawned from the menu to stop it from killing
admins.
Fixes #265
* Moved buildingsDialog into the adminbuild directory
* Renamed serverMessage to messageDialog
* Updated the message dialog so it can be used with other scripts
New feature that allows an admin to repair a destroyed vehicle. The
vehicle will be usable after server restart.
Updated filters for the new server message system.
Update admin build to add offset for each group of buildings.
Update to changelog
Cleaned up some unnecessary code in admin build.
Setting changelog version to 1.10.0
I have postponed the formal update to add more features. The update will
be so large it needs to be set as version 1.10.0 to adhere to the
standards of versioning.
Cleaned up code in all of the action menus.
Removed _canDo check from suicide, still disallows suicide when in
combat.
Merged the two humanity changers into one file to limit code.
Added admin/mod mode functions and player select menu function (smenu)
to variables.sqf to cut back code repetition and constant menu
construction where it was unnecessary.
Updated the player select menu portion of 3 scripts to utilize the
function instead.
Removed the old testing system for turning on and off admin tools. Seems
like no one cares for it anymore.
Added snap capable admin build. This AUTO detects if snap pro is
installed and does everything for you. Also made some minor updates and
cleanups to adminToolsMain.sqf
Converted all calls into functions and placed them into variables.sqf
for one time initialization. Also removed unnecessary double calls in
mod mode.
Optimized a large number of files by diminishing calls, code, and
writes. Also did a large amount of cleanup
Removed the super admin real time monitoring of admins. The feature is
nearly never used and thus is a waste of space and server calls.
Found an infinite loop in the player select menu.
Made the weather/time menu optional. It can now be turned on in the
config file.
This has been changed because some people have stated there are some
bugs, but others have no problem at all.
There were some errors thrown due to how selective menu was set up
through the config file.
Updated changelog for release.
Change version number in readme.
@noxsicarius noxsicarius closed this Jun 8, 2015
@noxsicarius noxsicarius reopened this Jun 8, 2015
noxsicarius added a commit that referenced this pull request Jun 8, 2015
@noxsicarius noxsicarius merged commit e03fdb4 into master Jun 8, 2015
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4 participants