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DroidSnake

An educational home Android game project. Created a platform-agnostic framework of interfaces, so that the game can be easily ported to PC, for example. Uses Model-View-Controller architecture so that I can easily change stuff up. Initial commit is a fully functioning game, for which some care was taken so that it can run on as low as API level 3 (Cupcake). The "true" minimum API level I'm aiming for is 8 (Froyo).

TODO:

  1. Implement a sort of spotlight shader that limits rendering to a radius around the snake's head, has a small chance of triggering when eating a target and lasting for 3-5 seconds
  2. Create a moving target that has a small chance of spawning, that tries to run away from the snake
  3. Add gesture control for turning
  4. Change graphics and sound assets, as the currently used ones are from Beginning Android Games, 2nd edition

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An educational home android game project.

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