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tic_tac_toe.rb
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tic_tac_toe.rb
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class Player
attr_accessor :name, :piece
end
class Board
attr_accessor :s, :gamespace
def initialize
@s = [1,2,3,4,5,6,7,8,9]
@gamespace = "\n\n\n\n\n\n #{@s[0]} | #{@s[1]} | #{@s[2]} \n___ ___ ___\n\n #{@s[3]} | #{@s[4]} | #{@s[5]} \n___ ___ ___\n\n #{@s[6]} | #{@s[7]} | #{@s[8]} \n\n\n\n\n\n"
end
def gamespace
@gamespace = "\n\n\n\n\n\n #{@s[0]} | #{@s[1]} | #{@s[2]} \n___ ___ ___\n\n #{@s[3]} | #{@s[4]} | #{@s[5]} \n___ ___ ___\n\n #{@s[6]} | #{@s[7]} | #{@s[8]} \n\n\n\n\n\n"
end
def put_piece(selection, player)
self.s = self.s.join.gsub!(/#{selection}/, player)
self.s = self.s.split("")
self.gamespace
puts self.gamespace
end
end
class TTT
attr_accessor :player1, :player2, :board
def initialize
@player1 = Player.new
@player2 = Player.new
@board = Board.new
end
@@pieces = ["X", "O"]
@@count = 1
@@winner = 0
@@choices = (1..9).to_a
@@choice_counter = 0
def setup(player)
puts "Player #{@@count}, what is your name?"
player.name = gets.chomp
pick_piece(player)
@@count += 1
end
def pick_piece(player)
puts "#{player.name}, please select: #{@@pieces[0]} #{@@pieces[1]}"
player.piece = gets.chomp.upcase
unless (player.piece == @@pieces[0]) || (player.piece == @@pieces[1])
pick_piece(player)
end
@@pieces.delete(player.piece)
end
def play
players = [player1, player2]
players.each {|player|
puts board.gamespace
good_choice(player)
board.put_piece(@choice, player.piece)
win?(player)
if @@winner == 1
break
elsif @@choice_counter == 9
break
end
}
end
def good_choice(player)
@@choice_counter += 1
puts "#{player.name} choose a space: #{board.s.join(" ")}"
@choice = gets.chomp.to_i
@@choices.any? {|x| x == @choice} ? @choice : good_choice(player)
@@choices.delete(@choice)
end
def win?(player)
a = board.s
c = [player.piece, player.piece, player.piece]
if ([a[0], a[3], a[6]] == c) || ([a[1], a[4], a[7]] == c) || ([a[2], a[5], a[8]] == c) || (a[0..2] == c) || (a[3..5] == c) || (a[6..8] == c) || ([a[0], a[4], a[8]] == c) || ([a[2], a[4], a[6]] == c)
@@winner =+ 1
end
end
def play_loop_until_win
while @@winner == 0
play
end
end
end
game = TTT.new
game.setup(game.player1)
game.setup(game.player2)
game.play_loop_until_win