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V3DTest.h
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V3DTest.h
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// Mantid Repository : https://github.com/mantidproject/mantid
//
// Copyright © 2018 ISIS Rutherford Appleton Laboratory UKRI,
// NScD Oak Ridge National Laboratory, European Spallation Source,
// Institut Laue - Langevin & CSNS, Institute of High Energy Physics, CAS
// SPDX - License - Identifier: GPL - 3.0 +
#pragma once
#include <cmath>
#include <cxxtest/TestSuite.h>
#include <ostream>
#include <sstream>
#include <vector>
#include "MantidFrameworkTestHelpers/NexusTestHelper.h"
#include "MantidKernel/Matrix.h"
#include "MantidKernel/V3D.h"
using Mantid::Kernel::V3D;
class V3DTest : public CxxTest::TestSuite {
private:
Mantid::Kernel::V3D a, b, c, d;
public:
void testEmptyConstructor() {
// very important as a MD geometry rely on it later
TS_ASSERT_EQUALS(a.X(), 0.0);
TS_ASSERT_EQUALS(a.Y(), 0.0);
TS_ASSERT_EQUALS(a.Z(), 0.0);
}
void testDefaultConstructor() {
Mantid::Kernel::V3D d(1.0, 2.0, 3.0);
TS_ASSERT_EQUALS(d.X(), 1.0);
TS_ASSERT_EQUALS(d.Y(), 2.0);
TS_ASSERT_EQUALS(d.Z(), 3.0);
}
void testAssignment() {
a(1.0, 1.0, 1.0);
TS_ASSERT_EQUALS(a.X(), 1.0);
TS_ASSERT_EQUALS(a.Y(), 1.0);
TS_ASSERT_EQUALS(a.Z(), 1.0);
}
void testcopyConstructor() {
a(2.0, 2.0, 2.0);
Mantid::Kernel::V3D d(a);
TS_ASSERT_EQUALS(d.X(), 2.0);
TS_ASSERT_EQUALS(d.Y(), 2.0);
TS_ASSERT_EQUALS(d.Z(), 2.0);
}
void testOperatorEqual() {
a(-1.0, -1.0, -1.0);
b = a;
TS_ASSERT_EQUALS(b.X(), -1.0);
TS_ASSERT_EQUALS(b.Y(), -1.0);
TS_ASSERT_EQUALS(b.Z(), -1.0);
}
void testPlusOperation() {
a(1.0, 1.0, 1.0);
b(2.0, 3.0, 4.0);
c = a + b;
TS_ASSERT_EQUALS(c.X(), 3.0);
TS_ASSERT_EQUALS(c.Y(), 4.0);
TS_ASSERT_EQUALS(c.Z(), 5.0);
}
void testMinusOperation() {
a(1.0, 2.0, 3.0);
b(1.0, 2.0, 3.0);
c = a - b;
TS_ASSERT_EQUALS(c.X(), 0.0);
TS_ASSERT_EQUALS(c.Y(), 0.0);
TS_ASSERT_EQUALS(c.Z(), 0.0);
}
void testMultipliesOperation() {
a(1.0, 2.0, 3.0);
b(1.0, 2.0, 3.0);
c = a * b;
TS_ASSERT_EQUALS(c.X(), 1.0);
TS_ASSERT_EQUALS(c.Y(), 4.0);
TS_ASSERT_EQUALS(c.Z(), 9.0);
a *= a;
// I want a TS_ASSERT here... a==c
}
void testDividesOperation() {
a(1.0, 2.0, 3.0);
b(1.0, 2.0, 3.0);
c = a / b;
TS_ASSERT_EQUALS(c.X(), 1.0);
TS_ASSERT_EQUALS(c.Y(), 1.0);
TS_ASSERT_EQUALS(c.Z(), 1.0);
}
void testPlusEqualOperation() {
a(1.0, 2.0, 3.0);
b(0.0, 0.0, 0.0);
b += a;
TS_ASSERT_EQUALS(b.X(), 1.0);
TS_ASSERT_EQUALS(b.Y(), 2.0);
TS_ASSERT_EQUALS(b.Z(), 3.0);
}
void testMinusEqualOperation() {
a(1.0, 2.0, 3.0);
b(0.0, 0.0, 0.0);
b -= a;
TS_ASSERT_EQUALS(b.X(), -1.0);
TS_ASSERT_EQUALS(b.Y(), -2.0);
TS_ASSERT_EQUALS(b.Z(), -3.0);
}
void testMultipliesEqualOperation() {
a(1.0, 2.0, 3.0);
b(2.0, 2.0, 2.0);
b *= a;
TS_ASSERT_EQUALS(b.X(), 2.0);
TS_ASSERT_EQUALS(b.Y(), 4.0);
TS_ASSERT_EQUALS(b.Z(), 6.0);
}
void testDividesEqualOperation() {
a(1.0, 2.0, 3.0);
b(2.0, 2.0, 2.0);
b /= a;
TS_ASSERT_EQUALS(b.X(), 2.0);
TS_ASSERT_EQUALS(b.Y(), 1.0);
TS_ASSERT_EQUALS(b.Z(), 2.0 / 3.0);
}
void testScaleMultiplies() {
a(1.0, 2.0, 3.0);
b = a * -2.0;
TS_ASSERT_EQUALS(b.X(), -2.0);
TS_ASSERT_EQUALS(b.Y(), -4.0);
TS_ASSERT_EQUALS(b.Z(), -6.0);
}
void testScaleMultipliesEqual() {
a(1.0, 2.0, 3.0);
a *= 2.0;
TS_ASSERT_EQUALS(a.X(), 2.0);
TS_ASSERT_EQUALS(a.Y(), 4.0);
TS_ASSERT_EQUALS(a.Z(), 6.0);
}
void testScaleDivides() {
a(1.0, 2.0, 3.0);
b = a / 2.0;
TS_ASSERT_EQUALS(b.X(), 0.5);
TS_ASSERT_EQUALS(b.Y(), 1.0);
TS_ASSERT_EQUALS(b.Z(), 1.5);
}
void testScaleDividesEqual() {
a(1.0, 2.0, 3.0);
a /= 2.0;
TS_ASSERT_EQUALS(a.X(), 0.5);
TS_ASSERT_EQUALS(a.Y(), 1.0);
TS_ASSERT_EQUALS(a.Z(), 1.5);
}
void testNegation() {
a(-1.0, 2.0, -3.0);
b = -a;
TS_ASSERT_EQUALS(b.X(), 1.0)
TS_ASSERT_EQUALS(b.Y(), -2.0)
TS_ASSERT_EQUALS(b.Z(), 3.0)
}
void testNegationSpecialValues() {
a(std::nan(""), -INFINITY, INFINITY);
b = -a;
TS_ASSERT(std::isnan(b.X()));
TS_ASSERT_EQUALS(b.Y(), INFINITY)
TS_ASSERT_EQUALS(b.Z(), -INFINITY)
}
void testEqualEqualOperator() {
a(1.0, 1.0, 1.0);
b = a;
TS_ASSERT(a == b);
}
void testLessStrictOperator() {
a(1.0, 1.0, 1.0);
b(2.0, 1.0, 0.0);
TS_ASSERT(a < b);
a(1.0, 1.0, 1.0);
b(1.0, 2.0, 0.0);
TS_ASSERT(a < b);
a(1.0, 1.0, 1.0);
b(1.0, 1.0, 2.0);
TS_ASSERT(a < b);
b = a;
TS_ASSERT(!(a < b));
}
void testGetX() {
a(1.0, 0.0, 0.0);
TS_ASSERT_EQUALS(a.X(), 1.0);
}
void testGetY() {
a(1.0, 2.0, 0.0);
TS_ASSERT_EQUALS(a.Y(), 2.0);
}
void testGetZ() {
a(1.0, 0.0, 3.0);
TS_ASSERT_EQUALS(a.Z(), 3.0);
}
void testOperatorBracketNonConst() {
a(1.0, 2.0, 3.0);
TS_ASSERT_EQUALS(a[0], 1.0);
TS_ASSERT_EQUALS(a[1], 2.0);
TS_ASSERT_EQUALS(a[2], 3.0);
a[0] = -1.0;
a[1] = -2.0;
a[2] = -3.0;
TS_ASSERT_EQUALS(a[0], -1.0);
TS_ASSERT_EQUALS(a[1], -2.0);
TS_ASSERT_EQUALS(a[2], -3.0);
}
void testOperatorBracketConst() {
const Mantid::Kernel::V3D d(1.0, 2.0, 3.0);
TS_ASSERT_EQUALS(d[0], 1.0);
TS_ASSERT_EQUALS(d[1], 2.0);
TS_ASSERT_EQUALS(d[2], 3.0);
}
void testNorm() {
a(1.0, -5.0, 8.0);
TS_ASSERT_EQUALS(a.norm(), sqrt(90.0));
}
void testNorm2() {
a(1.0, -5.0, 8.0);
TS_ASSERT_EQUALS(a.norm2(), 90.0);
}
void testNormalize() {
a(1.0, 1.0, 1.0);
b = a;
b.normalize();
TS_ASSERT_EQUALS(b[0], 1.0 / sqrt(3.0));
TS_ASSERT_EQUALS(b[1], 1.0 / sqrt(3.0));
TS_ASSERT_EQUALS(b[2], 1.0 / sqrt(3.0));
}
void testNormalizeZeroLengthVectorThrows() {
V3D zeroLength;
TS_ASSERT_THROWS_ANYTHING(zeroLength.normalize());
}
void testScalarProduct() {
a(1.0, 2.0, 1.0);
b(1.0, -2.0, -1.0);
double sp = a.scalar_prod(b);
TS_ASSERT_EQUALS(sp, -4.0);
}
void testCrossProduct() {
a(1.0, 0.0, 0.0);
b(0.0, 1.0, 0.0);
c = a.cross_prod(b);
TS_ASSERT_EQUALS(c[0], 0.0);
TS_ASSERT_EQUALS(c[1], 0.0);
TS_ASSERT_EQUALS(c[2], 1.0);
}
void testDistance() {
a(0.0, 0.0, 0.0);
b(2.0, 2.0, 2.0);
double d = a.distance(b);
TS_ASSERT_EQUALS(d, 2.0 * sqrt(3.0));
}
void testZenith() {
b(0.0, 0.0, 0.0);
a(9.9, 7.6, 0.0);
TS_ASSERT_EQUALS(a.zenith(a), 0.0);
TS_ASSERT_DELTA(a.zenith(b), M_PI / 2.0, 0.0001);
a(-1.1, 0.0, 0.0);
TS_ASSERT_DELTA(a.zenith(b), M_PI / 2.0, 0.0001);
a(0.0, 0.0, 1.0);
TS_ASSERT_EQUALS(a.zenith(b), 0.0);
a(1.0, 0.0, 1.0);
TS_ASSERT_DELTA(a.zenith(b), M_PI / 4.0, 0.0001);
a(1.0, 0.0, -1.0);
TS_ASSERT_DELTA(a.zenith(b), 3.0 * M_PI / 4.0, 0.0001);
}
void testAngle() {
a(2.0, 0.0, 0.0);
b(0.0, 1.0, 0.0);
c(1.0, 1.0, 0.0);
d(-1.0, 0.0, 0.0);
TS_ASSERT_DELTA(a.angle(a), 0.0, 0.0001);
TS_ASSERT_DELTA(a.angle(b), M_PI / 2.0, 0.0001);
TS_ASSERT_DELTA(a.angle(c), M_PI / 4.0, 0.0001);
TS_ASSERT_DELTA(a.angle(d), M_PI, 0.0001);
}
void testCosAngle() {
a(2.0, 0.0, 0.0);
b(0.0, 1.0, 0.0);
c(1.0, 1.0, 0.0);
d(-1.0, 0.0, 0.0);
TS_ASSERT_DELTA(a.cosAngle(a), 1.0, 0.0001);
TS_ASSERT_DELTA(a.cosAngle(b), 0.0, 0.0001);
TS_ASSERT_DELTA(a.cosAngle(c), M_SQRT1_2, 0.0001);
TS_ASSERT_DELTA(a.cosAngle(d), -1.0, 0.0001);
}
void testRotate() {
V3D direc(1, 1, 1);
const double theta = 45.0 * M_PI / 180.0;
const double invRt2(M_SQRT1_2);
// rotate around X
Mantid::Kernel::Matrix<double> rx(3, 3);
rx[0][0] = 1.0;
rx[1][1] = cos(theta);
rx[1][2] = -sin(theta);
rx[2][2] = cos(theta);
rx[2][1] = sin(theta);
direc.rotate(rx);
TS_ASSERT_DELTA(direc.X(), 1.0, 1e-08);
TS_ASSERT_DELTA(direc.Y(), 0.0, 1e-08);
TS_ASSERT_DELTA(direc.Z(), 2.0 * invRt2, 1e-08);
// rotate around Y
direc = V3D(1, 1, 1);
Mantid::Kernel::Matrix<double> ry(3, 3);
ry[0][0] = cos(theta);
ry[0][2] = sin(theta);
ry[1][1] = 1.0;
ry[2][0] = -sin(theta);
ry[2][2] = cos(theta);
direc.rotate(ry);
TS_ASSERT_DELTA(direc.X(), 2.0 * invRt2, 1e-08);
TS_ASSERT_DELTA(direc.Y(), 1.0, 1e-08);
TS_ASSERT_DELTA(direc.Z(), 0.0, 1e-08);
// rotate around Z
direc = V3D(1, 1, 1);
Mantid::Kernel::Matrix<double> rz(3, 3);
rz[0][0] = cos(theta);
rz[0][1] = -sin(theta);
rz[1][0] = sin(theta);
rz[1][1] = cos(theta);
rz[2][2] = 1.0;
direc.rotate(rz);
TS_ASSERT_DELTA(direc.X(), 0.0, 1e-08);
TS_ASSERT_DELTA(direc.Y(), 2.0 * invRt2, 1e-08);
TS_ASSERT_DELTA(direc.Z(), 1.0, 1e-08);
// General rotation
Mantid::Kernel::Matrix<double> Rt = rz * ry * rx;
direc = V3D(1, 1, 1);
direc.rotate(Rt);
TS_ASSERT_DELTA(direc.X(), invRt2 * (1 + invRt2), 1e-08);
TS_ASSERT_DELTA(direc.Y(), invRt2 * (1 + invRt2), 1e-08);
TS_ASSERT_DELTA(direc.Z(), 1.0 - invRt2, 1e-08);
}
void testSpherical() {
double r = 3, theta = 45.0, phi = 45.0;
a(0.0, 0.0, 0.0);
b(0.0, 0.0, 0.0);
b.spherical(r, theta, phi);
double d = a.distance(b);
TS_ASSERT_DELTA(d, r, 0.0001);
TS_ASSERT_DELTA(b.X(), 1.5, 0.0001);
TS_ASSERT_DELTA(b.Y(), 1.5, 0.0001);
TS_ASSERT_DELTA(b.Z(), 3.0 * M_SQRT1_2, 0.0001);
// Test getSpherical returns the original values
TS_ASSERT_THROWS_NOTHING(b.getSpherical(r, theta, phi));
TS_ASSERT_DELTA(r, 3.0, 1e-12);
TS_ASSERT_DELTA(theta, 45.0, 1e-12);
TS_ASSERT_EQUALS(phi, 45.0);
}
void test_spherical_rad() {
a(0.0, 0.0, 0.0);
a.spherical_rad(1, 0, 0);
TS_ASSERT(a == V3D(0, 0, 1));
a.spherical_rad(1, M_PI / 2, 0);
TS_ASSERT(a == V3D(1, 0, 0));
a.spherical_rad(1, M_PI / 2, M_PI / 2);
TS_ASSERT(a == V3D(0, 1, 0));
a.spherical_rad(1, M_PI, 0);
TS_ASSERT(a == V3D(0, 0, -1));
a.spherical_rad(2, M_PI / 4, 0);
TS_ASSERT(a == V3D(M_SQRT2, 0, M_SQRT2));
}
void test_azimuth_polar_SNS() {
a(0.0, 0.0, 0.0);
a.azimuth_polar_SNS(1.0, 0, M_PI / 2);
TS_ASSERT(a == V3D(1.0, 0, 0));
a.azimuth_polar_SNS(1.0, M_PI / 2, M_PI / 2);
TS_ASSERT(a == V3D(0.0, 0, 1.0));
a.azimuth_polar_SNS(2, 0, 0);
TS_ASSERT(a == V3D(0, 2, 0));
a.azimuth_polar_SNS(2, 0, M_PI);
TS_ASSERT(a == V3D(0, -2, 0));
a.azimuth_polar_SNS(2, 0, M_PI / 4);
TS_ASSERT(a == V3D(M_SQRT2, M_SQRT2, 0));
}
/** Round each component to the nearest integer */
void test_round() {
a(1.2, 0.9, 4.34);
a.round();
TS_ASSERT(a == V3D(1.0, 1.0, 4.0));
a(-1.2, -1.9, -3.9);
a.round();
TS_ASSERT(a == V3D(-1.0, -2.0, -4.0));
}
void test_nullVector() {
constexpr V3D null;
TS_ASSERT(null.nullVector());
constexpr V3D nonNull(0.1, 0., 0.);
TS_ASSERT(!nonNull.nullVector())
}
void test_unitVector() {
constexpr V3D null;
TS_ASSERT(!null.unitVector())
constexpr V3D unit(1.0, 0., 0.);
TS_ASSERT(unit.unitVector())
constexpr V3D longVector(0.5, -0.5, 0.5);
TS_ASSERT(!longVector.unitVector())
}
void test_toString() {
V3D a(1, 2, 3);
TS_ASSERT_EQUALS(a.toString(), "1 2 3");
V3D b;
b.fromString("4 5 6");
TS_ASSERT_EQUALS(b, V3D(4, 5, 6));
}
void test_nexus() {
NexusTestHelper th(true);
th.createFile("V3DTest.nxs");
V3D a(1, 2, 3);
a.saveNexus(th.file.get(), "vector");
th.reopenFile();
V3D b;
b.loadNexus(th.file.get(), "vector");
TS_ASSERT_EQUALS(a, b);
}
void test_makeVectorsOrthogonal() {
// Simple case
std::vector<V3D> in{{1, 0, 0}, {0, 1, 0}};
auto out = V3D::makeVectorsOrthogonal(in);
TS_ASSERT(out[0] == V3D(1, 0, 0));
TS_ASSERT(out[1] == V3D(0, 1, 0));
TS_ASSERT(out[2] == V3D(0, 0, 1));
// Non-unit vectors
in.clear();
in.emplace_back(0.5, 0, 0);
in.emplace_back(0.5, 1.23, 0);
out = V3D::makeVectorsOrthogonal(in);
TS_ASSERT(out[0] == V3D(1, 0, 0));
TS_ASSERT(out[1] == V3D(0, 1, 0));
TS_ASSERT(out[2] == V3D(0, 0, 1));
// Flip it over
in.clear();
in.emplace_back(0.5, 0, 0);
in.emplace_back(0.5, -1.23, 0);
out = V3D::makeVectorsOrthogonal(in);
TS_ASSERT(out[0] == V3D(1, 0, 0));
TS_ASSERT(out[1] == V3D(0, -1, 0));
TS_ASSERT(out[2] == V3D(0, 0, -1));
}
void test_to_ostream() {
V3D a(1, 2, 3);
std::ostringstream ostr;
ostr << a;
TS_ASSERT_EQUALS(ostr.str(), "[1,2,3]");
}
void test_from_istream() {
V3D a;
std::istringstream istr("[4,5,6]");
istr >> a;
TS_ASSERT_EQUALS(a, V3D(4, 5, 6));
}
void test_toCrystllographic() {
V3D a0;
TS_ASSERT_THROWS(a0.toMillerIndexes(), const std::invalid_argument &);
V3D a1(0.1, 0.2, 5);
TS_ASSERT_THROWS_NOTHING(a1.toMillerIndexes());
TS_ASSERT_DELTA(1, a1[0], 1.e-3);
TS_ASSERT_DELTA(2, a1[1], 1.e-3);
TS_ASSERT_DELTA(50, a1[2], 1.e-3);
V3D a2(0.02, 0, 2);
TS_ASSERT_THROWS_NOTHING(a2.toMillerIndexes());
TS_ASSERT_DELTA(1, a2[0], 1.e-3);
TS_ASSERT_DELTA(0, a2[1], 1.e-3);
TS_ASSERT_DELTA(100, a2[2], 1.e-3);
V3D a3(0.2, 1.54321, 2);
TS_ASSERT_THROWS_NOTHING(a3.toMillerIndexes(0.1));
TS_ASSERT_DELTA(5.18, a3[0], 1.e-1);
TS_ASSERT_DELTA(40, a3[1], 1.e-1);
TS_ASSERT_DELTA(51.84, a3[2], 1.e-1);
V3D a4(-0.6, -0.80321, -3);
TS_ASSERT_THROWS_NOTHING(a4.toMillerIndexes(0.001));
TS_ASSERT_DELTA(-1245, a4[0], 1.e-1);
TS_ASSERT_DELTA(-1666.6, a4[1], 1.e-1);
TS_ASSERT_DELTA(-6225, a4[2], 1.e-1);
V3D a5(-3, -0.80321, -0.6);
TS_ASSERT_THROWS_NOTHING(a5.toMillerIndexes(0.1));
TS_ASSERT_DELTA(-62.25, a5[0], 1.e-1);
TS_ASSERT_DELTA(-16.66, a5[1], 1.e-1);
TS_ASSERT_DELTA(-12.45, a5[2], 1.e-1);
V3D a6(-3, 5, -6);
TS_ASSERT_THROWS_NOTHING(a6.toMillerIndexes(0.001));
TS_ASSERT_DELTA(-3, a6[0], 1.e-3);
TS_ASSERT_DELTA(5, a6[1], 1.e-3);
TS_ASSERT_DELTA(-6, a6[2], 1.e-3);
V3D a7(-3, 0.5, -6);
TS_ASSERT_THROWS_NOTHING(a7.toMillerIndexes(0.001));
TS_ASSERT_DELTA(-6, a7[0], 1.e-3);
TS_ASSERT_DELTA(1, a7[1], 1.e-3);
TS_ASSERT_DELTA(-12, a7[2], 1.e-3);
V3D a8(-3, 0.3333, -6);
TS_ASSERT_THROWS_NOTHING(a8.toMillerIndexes(0.1));
TS_ASSERT_DELTA(-9, a8[0], 1.e-2);
TS_ASSERT_DELTA(1, a8[1], 1.e-2);
TS_ASSERT_DELTA(-18, a8[2], 1.e-2);
}
void test_directionAngles_cubic_default() {
const V3D orthoNormal(1.0, 1.0, 1.0);
const V3D angles = orthoNormal.directionAngles();
const double expectedAngle = acos(1.0 / sqrt(3.0)) * 180 / M_PI;
TS_ASSERT_DELTA(expectedAngle, angles[0], 1e-6);
TS_ASSERT_DELTA(expectedAngle, angles[1], 1e-6);
TS_ASSERT_DELTA(expectedAngle, angles[2], 1e-6);
}
void test_directionAngles_cubic_radians() {
const V3D orthoNormal(1.0, 1.0, 1.0);
const bool inDegrees = false;
const V3D angles = orthoNormal.directionAngles(inDegrees);
const double expectedAngle = acos(1.0 / sqrt(3.0));
TS_ASSERT_DELTA(expectedAngle, angles[0], 1e-6);
TS_ASSERT_DELTA(expectedAngle, angles[1], 1e-6);
TS_ASSERT_DELTA(expectedAngle, angles[2], 1e-6);
}
void test_directionAngles_orthorombic() {
const V3D v1(1.0, 1.0, 2.0);
V3D angles = v1.directionAngles();
const double modv1 = v1.norm();
TS_ASSERT_DELTA(acos(1.0 / modv1) * 180 / M_PI, angles[0], 1e-6);
TS_ASSERT_DELTA(acos(1.0 / modv1) * 180 / M_PI, angles[1], 1e-6);
TS_ASSERT_DELTA(acos(2.0 / modv1) * 180 / M_PI, angles[2], 1e-6);
const V3D v2(2.0, 3.0, 4.0);
angles = v2.directionAngles();
const double modv2 = v2.norm();
TS_ASSERT_DELTA(acos(2.0 / modv2) * 180 / M_PI, angles[0], 1e-6);
TS_ASSERT_DELTA(acos(3.0 / modv2) * 180 / M_PI, angles[1], 1e-6);
TS_ASSERT_DELTA(acos(4.0 / modv2) * 180 / M_PI, angles[2], 1e-6);
}
void test_normalize() {
constexpr V3D v(-2.3, 5.0, -7.1);
const V3D normalized = normalize(v);
TS_ASSERT_DELTA(normalized.norm(), 1., 1e-12)
TS_ASSERT_DELTA(v.scalar_prod(normalized) / v.norm(), 1., 1e-12)
}
void test_normalize_nullVector_throws() {
constexpr V3D nullVector;
TS_ASSERT_THROWS_EQUALS(normalize(nullVector), const std::runtime_error &e, e.what(),
std::string("Unable to normalize a zero length vector."))
}
};
//---------------------------------------------------------------------------
// Performance tests
//---------------------------------------------------------------------------
class V3DTestPerformance : public CxxTest::TestSuite {
public:
// This pair of boilerplate methods prevent the suite being created statically
// This means the constructor isn't called when running other tests
static V3DTestPerformance *createSuite() { return new V3DTestPerformance(); }
static void destroySuite(V3DTestPerformance *suite) { delete suite; }
V3DTestPerformance() {
const double theta = 45.0 * M_PI / 180.0;
// rotate around X
m_rotx = Mantid::Kernel::Matrix<double>(3, 3);
m_rotx[0][0] = 1.0;
m_rotx[1][1] = cos(theta);
m_rotx[1][2] = -sin(theta);
m_rotx[2][2] = cos(theta);
m_rotx[2][1] = sin(theta);
m_sampleSize = 1000000000;
}
void testRotate() {
V3D direction(1.0, 1.0, 1.0);
for (size_t i = 0; i < m_sampleSize; ++i) {
direction = V3D(1.0, 1.0, 1.0);
direction.rotate(m_rotx);
}
// Do something so the compiler doesn't optimise the loop away
TS_ASSERT_DELTA(direction.Y(), 0.0, 1e-08);
}
void testElementAccessOperator() {
V3D direction(1.0, 1.0, 1.0);
double sum = 0;
for (size_t i = 0; i < m_sampleSize; i++) {
sum += direction[0] + direction[1] + direction[2];
}
TS_ASSERT_EQUALS(sum, 3 * m_sampleSize);
}
void testAddAssignOperatorV3D() {
V3D direction(1.0, 1.0, 1.0);
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum += direction;
}
TS_ASSERT_DELTA(sum.Y(), m_sampleSize, 1e-08);
}
void testSubAssignOperatorV3D() {
V3D direction(1.0, 1.0, 1.0);
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum -= direction;
}
TS_ASSERT_DELTA(sum.Y(), -static_cast<int>(m_sampleSize), 1e-08);
}
void testMultiplyAssignOperatorV3D() {
V3D direction(1.0, 1.0, 1.0);
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum *= direction;
}
TS_ASSERT_DELTA(sum.Y(), 0.0, 1e-08);
}
void testDivideAssignOperatorV3D() {
V3D direction(1.0, 1.0, 1.0);
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum /= direction;
}
TS_ASSERT_DELTA(sum.Y(), 0.0, 1e-08);
}
void testAddOperatorV3D() {
V3D direction1(1.0, 1.0, 1.0);
V3D direction2(2.0, 2.0, 2.0);
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum = direction1 + direction2;
}
TS_ASSERT_DELTA(sum.Y(), 3.0, 1e-08);
}
void testSubOperatorV3D() {
V3D direction1(1.0, 1.0, 1.0);
V3D direction2(2.0, 2.0, 2.0);
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum = direction1 - direction2;
}
TS_ASSERT_DELTA(sum.Y(), -1.0, 1e-08);
}
void testMultiplyOperatorV3D() {
V3D direction1(1.0, 1.0, 1.0);
V3D direction2(2.0, 2.0, 2.0);
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum = direction1 * direction2;
}
TS_ASSERT_DELTA(sum.Y(), 2.0, 1e-08);
}
void testDivideOperatorV3D() {
V3D direction1(1.0, 1.0, 1.0);
V3D direction2(2.0, 2.0, 2.0);
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum = direction1 / direction2;
}
TS_ASSERT_DELTA(sum.Y(), 0.5, 1e-08);
}
void testMultiplyAssignOperatorScalar() {
V3D direction(1.0, 1.0, 1.0);
double scalar = 1.0;
for (size_t i = 0; i < m_sampleSize; i++) {
direction *= scalar;
}
TS_ASSERT_DELTA(direction.Y(), 1.0, 1e-08);
}
void testDivideAssignOperatorScalar() {
V3D direction(1.0, 1.0, 1.0);
double scalar = 1.0;
for (size_t i = 0; i < m_sampleSize; i++) {
direction /= scalar;
}
TS_ASSERT_DELTA(direction.Y(), 1.0, 1e-08);
}
void testMultiplyOperatorScalar() {
V3D direction1(1.0, 1.0, 1.0);
double scalar = 0.1;
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum = direction1 * scalar;
}
TS_ASSERT_DELTA(sum.Y(), 0.1, 1e-08);
}
void testDivideOperatorScalar() {
V3D direction1(1.0, 1.0, 1.0);
double scalar = 0.1;
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum = direction1 / scalar;
}
TS_ASSERT_DELTA(sum.Y(), 10, 1e-08);
}
void testNegationOperator() {
V3D direction1(1.0, 1.0, 1.0);
V3D sum(0, 0, 0);
for (size_t i = 0; i < m_sampleSize; i++) {
sum = -direction1;
}
TS_ASSERT_DELTA(sum.Y(), -1.0, 1e-08);
}
void testEqualityOperator() {
V3D direction1(1.0, 1.0, 1.0);
V3D direction2(1.0, 1.0, 1.0);
bool out = false;
for (size_t i = 0; i < m_sampleSize; i++) {
out = direction1 == direction2;
}
TS_ASSERT(out)
}
void testInequalityOperator() {
V3D direction1(1.0, 1.0, 1.0);
V3D direction2(1.0, 1.0, 1.0);
bool out = false;
for (size_t i = 0; i < m_sampleSize; i++) {
out = direction1 != direction2;
}
TS_ASSERT(!out)
}
void testLessThanOperator() {
V3D direction1(1.0, 1.0, 1.0);
V3D direction2(1.0, 1.0, 1.0);
bool out = false;
for (size_t i = 0; i < m_sampleSize; i++) {
out = direction1 < direction2;
}
TS_ASSERT(!out)
}
void testGreaterThanOperator() {
V3D direction1(1.0, 1.0, 1.0);
V3D direction2(1.0, 1.0, 1.0);
bool out = false;
for (size_t i = 0; i < m_sampleSize; i++) {
out = direction1 > direction2;
}
TS_ASSERT(!out)
}
private:
Mantid::Kernel::Matrix<double> m_rotx;
size_t m_sampleSize;
};