(02) Create Background Tiles
Nate Roflmao edited this page Nov 29, 2018
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1.A: Grids can be turned on using the icons on top. In General, Grid 16 is used for tiles, Grid 8 is used for sprites, and the full pixel grid can also be turned on if needed.
1.C: To erase and restart on your tileset, use the menu (Pixel Editor...New BMP...) to start a clean tileset and save over the top of the previous one.
Using the toolStrip button you can copy (Ctrl-C) and paste (Ctrl-V) tiles (based on which grid is selected). Use "Ctrl-Shift-V" to paste the tile in whatever grid location you last clicked on
4.A: Click on the RGB icon in Pixel Editor should show the imported graphic asset switch to Red Green Blue colors. If not, then the image needs to be re-colored to RGB (Clicking on the Bad Pixels icon will also show this)
4.B: Use the colors on the sub-palettes and the Global Color Change tool to re-color the asset to use one of the 4-color palettes on the left. Use the "Show Bad Pixels" to confirm colors are valid (the tile should turn black if all colors are good)
5: Save changes using the disk icon. The tileset BMP should be updated with your changes (in original RGB colors)
6.B: Select from Debugger Menu the "PPU Viewer" to show the tileset. Clicking on the tileset changes the Palette.
6.C: Using the Snipping Tool take a snip of the PPU Viewer screen and take a snip of the tileset. It doesn't have to be exact as long as you get the full tileset. You can use the Snipping Tool option to Snip window contents if you prefer.
We will open in Paint.exe next to precision cut the tileset for import into the Pixel Editor. Save as PNG into your project GraphicAssets folder.
6.F: Copy the newly shrunken image and create a new paint file (size of 5x5). Paste it in it should auto-size to 128x128 pixels.
Note: It is important not to save it during the process above. Saving before Re-sizing will result in dis-coloring. Do Steps 6.D & 6.E & 6.F all at once.
7.A: Copy and paste the tiles you want into your own tileset and re-color using your palettes. Use the "Show Bad Pixels" to ensure all pixels are valid.