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Usage: ./gott [flags] Flags: -d value Define variables, syntax: NAME[:TYPE[:TYPE]]=VALUE -f string Input file name or - for stdin (default "-") -o string Output file name or - for stdout (default "-") -v Print the version Variable types: bool - boolean, uses Go's strconv.ParseBool env - string, read value from environment variable (chainable) file - string, read value from utf-8 file (chainable) float - float64, uses Go's strconv.ParseFloat float64 - float64, uses Go's strconv.ParseFloat int - int64, uses Go's strconv.ParseInt int64 - int64, uses Go's strconv.ParseInt json - any, uses Go's encoding/json.Unmarshal string - string Variable definition examples: -d 'name=John' - define "name" string variable with "John" as value -d 'debug:bool=false' - define "debug" boolean variable with false as value -d 'config:json:file=/etc/config.json" - read file "/etc/config.json", parse it as json, save the result to "config" variable -d 'IsRelease:bool:env=IS_RELEASE" - read environment variable "IS_RELEASE", parse it as bool, save the result to "IsRelease" variable -d 'a=1' -d 'b=2' - define multiple variables It's easiest to read it from right to left: NAME:A:B=VALUE - VALUE is applied to type B, then to type A, then saved as NAME. Variables are available from the top level template context object, e.g. {{ if .IsRelease }}RELEASE{{ else }}DEBUG{{ end }}
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