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gamesconfiguration-gen.go
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gamesconfiguration-gen.go
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// Package gamesconfiguration provides access to the Google Play Game Services Publishing API.
//
// See https://developers.google.com/games/services
//
// Usage example:
//
// import "google.golang.org/api/gamesconfiguration/v1configuration"
// ...
// gamesconfigurationService, err := gamesconfiguration.New(oauthHttpClient)
package gamesconfiguration // import "google.golang.org/api/gamesconfiguration/v1configuration"
import (
"bytes"
"encoding/json"
"errors"
"fmt"
"golang.org/x/net/context"
"golang.org/x/net/context/ctxhttp"
"google.golang.org/api/googleapi"
"google.golang.org/api/internal"
"io"
"net/http"
"net/url"
"strconv"
"strings"
)
// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = internal.MarshalJSON
var _ = context.Canceled
var _ = ctxhttp.Do
const apiId = "gamesConfiguration:v1configuration"
const apiName = "gamesConfiguration"
const apiVersion = "v1configuration"
const basePath = "https://www.googleapis.com/games/v1configuration/"
// OAuth2 scopes used by this API.
const (
// View and manage your Google Play Developer account
AndroidpublisherScope = "https://www.googleapis.com/auth/androidpublisher"
)
func New(client *http.Client) (*Service, error) {
if client == nil {
return nil, errors.New("client is nil")
}
s := &Service{client: client, BasePath: basePath}
s.AchievementConfigurations = NewAchievementConfigurationsService(s)
s.ImageConfigurations = NewImageConfigurationsService(s)
s.LeaderboardConfigurations = NewLeaderboardConfigurationsService(s)
return s, nil
}
type Service struct {
client *http.Client
BasePath string // API endpoint base URL
UserAgent string // optional additional User-Agent fragment
AchievementConfigurations *AchievementConfigurationsService
ImageConfigurations *ImageConfigurationsService
LeaderboardConfigurations *LeaderboardConfigurationsService
}
func (s *Service) userAgent() string {
if s.UserAgent == "" {
return googleapi.UserAgent
}
return googleapi.UserAgent + " " + s.UserAgent
}
func NewAchievementConfigurationsService(s *Service) *AchievementConfigurationsService {
rs := &AchievementConfigurationsService{s: s}
return rs
}
type AchievementConfigurationsService struct {
s *Service
}
func NewImageConfigurationsService(s *Service) *ImageConfigurationsService {
rs := &ImageConfigurationsService{s: s}
return rs
}
type ImageConfigurationsService struct {
s *Service
}
func NewLeaderboardConfigurationsService(s *Service) *LeaderboardConfigurationsService {
rs := &LeaderboardConfigurationsService{s: s}
return rs
}
type LeaderboardConfigurationsService struct {
s *Service
}
// AchievementConfiguration: This is a JSON template for an achievement
// configuration resource.
type AchievementConfiguration struct {
// AchievementType: The type of the achievement.
// Possible values are:
// - "STANDARD" - Achievement is either locked or unlocked.
// - "INCREMENTAL" - Achievement is incremental.
AchievementType string `json:"achievementType,omitempty"`
// Draft: The draft data of the achievement.
Draft *AchievementConfigurationDetail `json:"draft,omitempty"`
// Id: The ID of the achievement.
Id string `json:"id,omitempty"`
// InitialState: The initial state of the achievement.
// Possible values are:
// - "HIDDEN" - Achievement is hidden.
// - "REVEALED" - Achievement is revealed.
// - "UNLOCKED" - Achievement is unlocked.
InitialState string `json:"initialState,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#achievementConfiguration.
Kind string `json:"kind,omitempty"`
// Published: The read-only published data of the achievement.
Published *AchievementConfigurationDetail `json:"published,omitempty"`
// StepsToUnlock: Steps to unlock. Only applicable to incremental
// achievements.
StepsToUnlock int64 `json:"stepsToUnlock,omitempty"`
// Token: The token for this resource.
Token string `json:"token,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AchievementType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *AchievementConfiguration) MarshalJSON() ([]byte, error) {
type noMethod AchievementConfiguration
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// AchievementConfigurationDetail: This is a JSON template for an
// achievement configuration detail.
type AchievementConfigurationDetail struct {
// Description: Localized strings for the achievement description.
Description *LocalizedStringBundle `json:"description,omitempty"`
// IconUrl: The icon url of this achievement. Writes to this field are
// ignored.
IconUrl string `json:"iconUrl,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#achievementConfigurationDetail.
Kind string `json:"kind,omitempty"`
// Name: Localized strings for the achievement name.
Name *LocalizedStringBundle `json:"name,omitempty"`
// PointValue: Point value for the achievement.
PointValue int64 `json:"pointValue,omitempty"`
// SortRank: The sort rank of this achievement. Writes to this field are
// ignored.
SortRank int64 `json:"sortRank,omitempty"`
// ForceSendFields is a list of field names (e.g. "Description") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *AchievementConfigurationDetail) MarshalJSON() ([]byte, error) {
type noMethod AchievementConfigurationDetail
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// AchievementConfigurationListResponse: This is a JSON template for a
// ListConfigurations response.
type AchievementConfigurationListResponse struct {
// Items: The achievement configurations.
Items []*AchievementConfiguration `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string games#achievementConfigurationListResponse.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *AchievementConfigurationListResponse) MarshalJSON() ([]byte, error) {
type noMethod AchievementConfigurationListResponse
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// GamesNumberAffixConfiguration: This is a JSON template for a number
// affix resource.
type GamesNumberAffixConfiguration struct {
// Few: When the language requires special treatment of "small" numbers
// (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not
// 12, 13, or 14 in Polish).
Few *LocalizedStringBundle `json:"few,omitempty"`
// Many: When the language requires special treatment of "large" numbers
// (as with numbers ending 11-99 in Maltese).
Many *LocalizedStringBundle `json:"many,omitempty"`
// One: When the language requires special treatment of numbers like one
// (as with the number 1 in English and most other languages; in
// Russian, any number ending in 1 but not ending in 11 is in this
// class).
One *LocalizedStringBundle `json:"one,omitempty"`
// Other: When the language does not require special treatment of the
// given quantity (as with all numbers in Chinese, or 42 in English).
Other *LocalizedStringBundle `json:"other,omitempty"`
// Two: When the language requires special treatment of numbers like two
// (as with 2 in Welsh, or 102 in Slovenian).
Two *LocalizedStringBundle `json:"two,omitempty"`
// Zero: When the language requires special treatment of the number 0
// (as in Arabic).
Zero *LocalizedStringBundle `json:"zero,omitempty"`
// ForceSendFields is a list of field names (e.g. "Few") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *GamesNumberAffixConfiguration) MarshalJSON() ([]byte, error) {
type noMethod GamesNumberAffixConfiguration
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// GamesNumberFormatConfiguration: This is a JSON template for a number
// format resource.
type GamesNumberFormatConfiguration struct {
// CurrencyCode: The curreny code string. Only used for CURRENCY format
// type.
CurrencyCode string `json:"currencyCode,omitempty"`
// NumDecimalPlaces: The number of decimal places for number. Only used
// for NUMERIC format type.
NumDecimalPlaces int64 `json:"numDecimalPlaces,omitempty"`
// NumberFormatType: The formatting for the number.
// Possible values are:
// - "NUMERIC" - Numbers are formatted to have no digits or a fixed
// number of digits after the decimal point according to locale. An
// optional custom unit can be added.
// - "TIME_DURATION" - Numbers are formatted to hours, minutes and
// seconds.
// - "CURRENCY" - Numbers are formatted to currency according to locale.
NumberFormatType string `json:"numberFormatType,omitempty"`
// Suffix: An optional suffix for the NUMERIC format type. These strings
// follow the same plural rules as all Android string resources.
Suffix *GamesNumberAffixConfiguration `json:"suffix,omitempty"`
// ForceSendFields is a list of field names (e.g. "CurrencyCode") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *GamesNumberFormatConfiguration) MarshalJSON() ([]byte, error) {
type noMethod GamesNumberFormatConfiguration
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// ImageConfiguration: This is a JSON template for an image
// configuration resource.
type ImageConfiguration struct {
// ImageType: The image type for the image.
ImageType string `json:"imageType,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#imageConfiguration.
Kind string `json:"kind,omitempty"`
// ResourceId: The resource ID of resource which the image belongs to.
ResourceId string `json:"resourceId,omitempty"`
// Url: The url for this image.
Url string `json:"url,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "ImageType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *ImageConfiguration) MarshalJSON() ([]byte, error) {
type noMethod ImageConfiguration
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// LeaderboardConfiguration: This is a JSON template for an leaderboard
// configuration resource.
type LeaderboardConfiguration struct {
// Draft: The draft data of the leaderboard.
Draft *LeaderboardConfigurationDetail `json:"draft,omitempty"`
// Id: The ID of the leaderboard.
Id string `json:"id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#leaderboardConfiguration.
Kind string `json:"kind,omitempty"`
// Published: The read-only published data of the leaderboard.
Published *LeaderboardConfigurationDetail `json:"published,omitempty"`
// ScoreMax: Maximum score that can be posted to this leaderboard.
ScoreMax int64 `json:"scoreMax,omitempty,string"`
// ScoreMin: Minimum score that can be posted to this leaderboard.
ScoreMin int64 `json:"scoreMin,omitempty,string"`
// ScoreOrder: The type of the leaderboard.
// Possible values are:
// - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
// - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
ScoreOrder string `json:"scoreOrder,omitempty"`
// Token: The token for this resource.
Token string `json:"token,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Draft") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *LeaderboardConfiguration) MarshalJSON() ([]byte, error) {
type noMethod LeaderboardConfiguration
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// LeaderboardConfigurationDetail: This is a JSON template for a
// leaderboard configuration detail.
type LeaderboardConfigurationDetail struct {
// IconUrl: The icon url of this leaderboard. Writes to this field are
// ignored.
IconUrl string `json:"iconUrl,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#leaderboardConfigurationDetail.
Kind string `json:"kind,omitempty"`
// Name: Localized strings for the leaderboard name.
Name *LocalizedStringBundle `json:"name,omitempty"`
// ScoreFormat: The score formatting for the leaderboard.
ScoreFormat *GamesNumberFormatConfiguration `json:"scoreFormat,omitempty"`
// SortRank: The sort rank of this leaderboard. Writes to this field are
// ignored.
SortRank int64 `json:"sortRank,omitempty"`
// ForceSendFields is a list of field names (e.g. "IconUrl") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *LeaderboardConfigurationDetail) MarshalJSON() ([]byte, error) {
type noMethod LeaderboardConfigurationDetail
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// LeaderboardConfigurationListResponse: This is a JSON template for a
// ListConfigurations response.
type LeaderboardConfigurationListResponse struct {
// Items: The leaderboard configurations.
Items []*LeaderboardConfiguration `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string games#leaderboardConfigurationListResponse.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *LeaderboardConfigurationListResponse) MarshalJSON() ([]byte, error) {
type noMethod LeaderboardConfigurationListResponse
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// LocalizedString: This is a JSON template for a localized string
// resource.
type LocalizedString struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#localizedString.
Kind string `json:"kind,omitempty"`
// Locale: The locale string.
Locale string `json:"locale,omitempty"`
// Value: The string value.
Value string `json:"value,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *LocalizedString) MarshalJSON() ([]byte, error) {
type noMethod LocalizedString
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// LocalizedStringBundle: This is a JSON template for a localized string
// bundle resource.
type LocalizedStringBundle struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#localizedStringBundle.
Kind string `json:"kind,omitempty"`
// Translations: The locale strings.
Translations []*LocalizedString `json:"translations,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
}
func (s *LocalizedStringBundle) MarshalJSON() ([]byte, error) {
type noMethod LocalizedStringBundle
raw := noMethod(*s)
return internal.MarshalJSON(raw, s.ForceSendFields)
}
// method id "gamesConfiguration.achievementConfigurations.delete":
type AchievementConfigurationsDeleteCall struct {
s *Service
achievementId string
opt_ map[string]interface{}
ctx_ context.Context
}
// Delete: Delete the achievement configuration with the given ID.
func (r *AchievementConfigurationsService) Delete(achievementId string) *AchievementConfigurationsDeleteCall {
c := &AchievementConfigurationsDeleteCall{s: r.s, opt_: make(map[string]interface{})}
c.achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved.
// See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsDeleteCall) Fields(s ...googleapi.Field) *AchievementConfigurationsDeleteCall {
c.opt_["fields"] = googleapi.CombineFields(s)
return c
}
// Context sets the context to be used in this call's Do method.
// Any pending HTTP request will be aborted if the provided context
// is canceled.
func (c *AchievementConfigurationsDeleteCall) Context(ctx context.Context) *AchievementConfigurationsDeleteCall {
c.ctx_ = ctx
return c
}
func (c *AchievementConfigurationsDeleteCall) doRequest(alt string) (*http.Response, error) {
var body io.Reader = nil
params := make(url.Values)
params.Set("alt", alt)
if v, ok := c.opt_["fields"]; ok {
params.Set("fields", fmt.Sprintf("%v", v))
}
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + params.Encode()
req, _ := http.NewRequest("DELETE", urls, body)
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
req.Header.Set("User-Agent", c.s.userAgent())
if c.ctx_ != nil {
return ctxhttp.Do(c.ctx_, c.s.client, req)
}
return c.s.client.Do(req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.delete" call.
func (c *AchievementConfigurationsDeleteCall) Do() error {
res, err := c.doRequest("json")
if err != nil {
return err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return err
}
return nil
// {
// "description": "Delete the achievement configuration with the given ID.",
// "httpMethod": "DELETE",
// "id": "gamesConfiguration.achievementConfigurations.delete",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.get":
type AchievementConfigurationsGetCall struct {
s *Service
achievementId string
opt_ map[string]interface{}
ctx_ context.Context
}
// Get: Retrieves the metadata of the achievement configuration with the
// given ID.
func (r *AchievementConfigurationsService) Get(achievementId string) *AchievementConfigurationsGetCall {
c := &AchievementConfigurationsGetCall{s: r.s, opt_: make(map[string]interface{})}
c.achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved.
// See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsGetCall) Fields(s ...googleapi.Field) *AchievementConfigurationsGetCall {
c.opt_["fields"] = googleapi.CombineFields(s)
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementConfigurationsGetCall) IfNoneMatch(entityTag string) *AchievementConfigurationsGetCall {
c.opt_["ifNoneMatch"] = entityTag
return c
}
// Context sets the context to be used in this call's Do method.
// Any pending HTTP request will be aborted if the provided context
// is canceled.
func (c *AchievementConfigurationsGetCall) Context(ctx context.Context) *AchievementConfigurationsGetCall {
c.ctx_ = ctx
return c
}
func (c *AchievementConfigurationsGetCall) doRequest(alt string) (*http.Response, error) {
var body io.Reader = nil
params := make(url.Values)
params.Set("alt", alt)
if v, ok := c.opt_["fields"]; ok {
params.Set("fields", fmt.Sprintf("%v", v))
}
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + params.Encode()
req, _ := http.NewRequest("GET", urls, body)
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
req.Header.Set("User-Agent", c.s.userAgent())
if v, ok := c.opt_["ifNoneMatch"]; ok {
req.Header.Set("If-None-Match", fmt.Sprintf("%v", v))
}
if c.ctx_ != nil {
return ctxhttp.Do(c.ctx_, c.s.client, req)
}
return c.s.client.Do(req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.get" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsGetCall) Do() (*AchievementConfiguration, error) {
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
if err := json.NewDecoder(res.Body).Decode(&ret); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves the metadata of the achievement configuration with the given ID.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.achievementConfigurations.get",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.insert":
type AchievementConfigurationsInsertCall struct {
s *Service
applicationId string
achievementconfiguration *AchievementConfiguration
opt_ map[string]interface{}
ctx_ context.Context
}
// Insert: Insert a new achievement configuration in this application.
func (r *AchievementConfigurationsService) Insert(applicationId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsInsertCall {
c := &AchievementConfigurationsInsertCall{s: r.s, opt_: make(map[string]interface{})}
c.applicationId = applicationId
c.achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved.
// See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsInsertCall) Fields(s ...googleapi.Field) *AchievementConfigurationsInsertCall {
c.opt_["fields"] = googleapi.CombineFields(s)
return c
}
// Context sets the context to be used in this call's Do method.
// Any pending HTTP request will be aborted if the provided context
// is canceled.
func (c *AchievementConfigurationsInsertCall) Context(ctx context.Context) *AchievementConfigurationsInsertCall {
c.ctx_ = ctx
return c
}
func (c *AchievementConfigurationsInsertCall) doRequest(alt string) (*http.Response, error) {
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementconfiguration)
if err != nil {
return nil, err
}
ctype := "application/json"
params := make(url.Values)
params.Set("alt", alt)
if v, ok := c.opt_["fields"]; ok {
params.Set("fields", fmt.Sprintf("%v", v))
}
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/achievements")
urls += "?" + params.Encode()
req, _ := http.NewRequest("POST", urls, body)
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
req.Header.Set("Content-Type", ctype)
req.Header.Set("User-Agent", c.s.userAgent())
if c.ctx_ != nil {
return ctxhttp.Do(c.ctx_, c.s.client, req)
}
return c.s.client.Do(req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.insert" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsInsertCall) Do() (*AchievementConfiguration, error) {
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
if err := json.NewDecoder(res.Body).Decode(&ret); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Insert a new achievement configuration in this application.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.achievementConfigurations.insert",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/achievements",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.list":
type AchievementConfigurationsListCall struct {
s *Service
applicationId string
opt_ map[string]interface{}
ctx_ context.Context
}
// List: Returns a list of the achievement configurations in this
// application.
func (r *AchievementConfigurationsService) List(applicationId string) *AchievementConfigurationsListCall {
c := &AchievementConfigurationsListCall{s: r.s, opt_: make(map[string]interface{})}
c.applicationId = applicationId
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of resource configurations to return in the response, used for
// paging. For any response, the actual number of resources returned may
// be less than the specified maxResults.
func (c *AchievementConfigurationsListCall) MaxResults(maxResults int64) *AchievementConfigurationsListCall {
c.opt_["maxResults"] = maxResults
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *AchievementConfigurationsListCall) PageToken(pageToken string) *AchievementConfigurationsListCall {
c.opt_["pageToken"] = pageToken
return c
}
// Fields allows partial responses to be retrieved.
// See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsListCall) Fields(s ...googleapi.Field) *AchievementConfigurationsListCall {
c.opt_["fields"] = googleapi.CombineFields(s)
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementConfigurationsListCall) IfNoneMatch(entityTag string) *AchievementConfigurationsListCall {
c.opt_["ifNoneMatch"] = entityTag
return c
}
// Context sets the context to be used in this call's Do method.
// Any pending HTTP request will be aborted if the provided context
// is canceled.
func (c *AchievementConfigurationsListCall) Context(ctx context.Context) *AchievementConfigurationsListCall {
c.ctx_ = ctx
return c
}
func (c *AchievementConfigurationsListCall) doRequest(alt string) (*http.Response, error) {
var body io.Reader = nil
params := make(url.Values)
params.Set("alt", alt)
if v, ok := c.opt_["maxResults"]; ok {
params.Set("maxResults", fmt.Sprintf("%v", v))
}
if v, ok := c.opt_["pageToken"]; ok {
params.Set("pageToken", fmt.Sprintf("%v", v))
}
if v, ok := c.opt_["fields"]; ok {
params.Set("fields", fmt.Sprintf("%v", v))
}
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/achievements")
urls += "?" + params.Encode()
req, _ := http.NewRequest("GET", urls, body)
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
req.Header.Set("User-Agent", c.s.userAgent())
if v, ok := c.opt_["ifNoneMatch"]; ok {
req.Header.Set("If-None-Match", fmt.Sprintf("%v", v))
}
if c.ctx_ != nil {
return ctxhttp.Do(c.ctx_, c.s.client, req)
}
return c.s.client.Do(req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.list" call.
// Exactly one of *AchievementConfigurationListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementConfigurationListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *AchievementConfigurationsListCall) Do() (*AchievementConfigurationListResponse, error) {
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfigurationListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
if err := json.NewDecoder(res.Body).Decode(&ret); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Returns a list of the achievement configurations in this application.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.achievementConfigurations.list",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,