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Releases: nucleartide/Chomp

v0.7.0: Add energizer dots and ghost frightened state

12 Aug 21:14
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This release adds energizer dots and the ghosts' frightened state.

v0.6.0: Customize ghost AI behaviors for each of the 4 ghosts

10 Aug 05:07
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This release implements custom behaviors for each of the 4 ghosts.

v0.5.0: Add ghost house departure conditions

04 Aug 22:45
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  • Add timer to force ghosts to leave if player hasn't consumed dot after 5 seconds
  • Add dot threshold per ghost so that ghosts always leave once their threshold has been reached

v0.4.0: Beginnings of start menu & many bug fixes

02 Aug 22:02
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Simple, but it's a start!

Also testing out my release cadence. Gotta get better at knocking out bugs first & fast, so I can get to the cooler mechanics & polish.

Screenshot 2023-08-02 at 6 00 57 PM

v0.3.0: Ghost AI

28 Jul 16:01
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ghosts4.mov

v0.2.0: You can now lose the game

20 Jun 20:50
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v0.1.0: Game loop complete (win condition only)

18 Jun 21:52
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Get game loop (with win condition) fully functional (#2)

* Some initial fixes

* Some more cleanup

* Get dots working again

* Rename some files

* Finish renaming C++ files

* Rename some assets

* Rename primary map

* Clean up comments

* Reset level