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[Blood] SmoothBlood + Cultists mod, bugged spray can fire. #376

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Dzierzan opened this issue Jun 20, 2020 · 6 comments
Closed

[Blood] SmoothBlood + Cultists mod, bugged spray can fire. #376

Dzierzan opened this issue Jun 20, 2020 · 6 comments

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@Dzierzan
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Dzierzan commented Jun 20, 2020

If I combine SmoothBlood (https://www.moddb.com/mods/smoothblood) and Cultist mod (https://www.moddb.com/games/blood/addons/cultists-with-correct-guns), spray can fire is glitched, it shoots "Fat Zombies" and if new Zombies' sprites are disabled, spray shoots Stone Gargoyles. This issue doesn't occur in BloodGDX.

@Dzierzan
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Dzierzan commented Jul 4, 2020

This bug appears to be gone in r11737 build. I am closing it.

@Dzierzan Dzierzan closed this as completed Jul 4, 2020
@Dzierzan
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Dzierzan commented Jul 5, 2020

Gotta reopen this. It appears this issue happens only in usermaps.

@Dzierzan Dzierzan reopened this Jul 5, 2020
@CommonLoon102
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The spray randomly emits two SEQs: https://github.com/nukeykt/NBlood/blob/master/source/blood/src/actor.cpp#L6407
If seqSpawn(0, 3, nXSprite, -1); is called then the id is 0, and Probe (https://github.com/nukeykt/NBlood/blob/master/source/blood/src/resource.cpp#L295) returns with the fat zombie instead of flames (only on custom episode or map (including Cryptic passage)). It seems that indexing custom resources on custom maps are not working correctly, but I have no idea why.

@Dzierzan
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Dzierzan commented Jan 1, 2021

Any progress or possible solution for this one? People keep reporting this bug from time to time.

@Blackgrowl
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I was going to report this but I see it already has been, I can confirm that this happens, randomly too, was playing "Trauma Therapy" just fine until the second level, where the can shoots fat zombies now.

@CommonLoon102
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Fixed by
bc060b0
and
df822b6

This can be closed.

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3 participants