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[Blood] SmoothBlood + Cultists mod, bugged spray can fire. #376
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This bug appears to be gone in r11737 build. I am closing it. |
Gotta reopen this. It appears this issue happens only in usermaps. |
The spray randomly emits two SEQs: https://github.com/nukeykt/NBlood/blob/master/source/blood/src/actor.cpp#L6407 |
Any progress or possible solution for this one? People keep reporting this bug from time to time. |
I was going to report this but I see it already has been, I can confirm that this happens, randomly too, was playing "Trauma Therapy" just fine until the second level, where the can shoots fat zombies now. |
If I combine SmoothBlood (https://www.moddb.com/mods/smoothblood) and Cultist mod (https://www.moddb.com/games/blood/addons/cultists-with-correct-guns), spray can fire is glitched, it shoots "Fat Zombies" and if new Zombies' sprites are disabled, spray shoots Stone Gargoyles. This issue doesn't occur in BloodGDX.
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