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fix: examples
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molikto committed Mar 15, 2022
1 parent ba3f43c commit f4bf9d1
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Showing 4 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion examples/1-cube.rs
Expand Up @@ -57,7 +57,7 @@ pub fn setup(app: &mut sol::App) -> AppData {
);

let mut camera = scene::Camera::new(app.window.get_size());
camera.look_at(Vec3::splat(5.0), Vec3::zero(), -Vec3::unit_y());
camera.look_at(Vec3::splat(5.0), Vec3::ZERO, -Vec3::Y);

let vp = camera.perspective_matrix() * camera.view_matrix();
let mut per_frame = Vec::<PerFrameData>::new();
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2 changes: 1 addition & 1 deletion examples/2-model.rs
Expand Up @@ -54,7 +54,7 @@ pub fn setup(app: &mut sol::App) -> AppData {
);

let mut camera = scene::Camera::new(app.window.get_size());
camera.look_at(Vec3::splat(3.0), vec3(0.0, 0.5, 0.0), -Vec3::unit_y());
camera.look_at(Vec3::splat(3.0), vec3(0.0, 0.5, 0.0), -Vec3::Y);

let scene_data = SceneData {
mvp: camera.perspective_matrix() * camera.view_matrix() * scene.meshes[0].transform,
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4 changes: 2 additions & 2 deletions examples/3-ray-debug.rs
Expand Up @@ -20,7 +20,7 @@ impl SceneUniforms {
pub fn from(camera: &scene::Camera, frame: glam::Vec3A) -> SceneUniforms {
let vp = camera.perspective_matrix() * camera.view_matrix();
SceneUniforms {
model: glam::Mat4::identity(),
model: glam::Mat4::IDENTITY,
view: camera.view_matrix(),
view_inverse: camera.view_matrix().inverse(),
projection: camera.perspective_matrix(),
Expand Down Expand Up @@ -75,7 +75,7 @@ pub fn setup(app: &mut sol::App) -> AppData {
&sol::util::find_asset("models/Duck.gltf").unwrap(),
);
let mut camera = scene::Camera::new(app.window.get_size());
camera.look_at(Vec3::splat(5.0), Vec3::zero(), -Vec3::unit_y());
camera.look_at(Vec3::splat(5.0), Vec3::ZERO, -Vec3::Y);

let mut per_frame = Vec::<PerFrameData>::new();

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4 changes: 2 additions & 2 deletions examples/4-ray-ao.rs
Expand Up @@ -20,7 +20,7 @@ impl SceneUniforms {
pub fn from(camera: &scene::Camera, frame: [u32; 3]) -> SceneUniforms {
let vp = camera.perspective_matrix() * camera.view_matrix();
SceneUniforms {
model: glam::Mat4::identity(),
model: glam::Mat4::IDENTITY,
view: camera.view_matrix(),
view_inverse: camera.view_matrix().inverse(),
projection: camera.perspective_matrix(),
Expand Down Expand Up @@ -86,7 +86,7 @@ pub fn setup(app: &mut sol::App) -> AppData {
let scene_description = ray::SceneDescription::from_scene(context.clone(), &scene);

let mut camera = scene::Camera::new(app.window.get_size());
camera.look_at(vec3(4.0, 1.0, 4.0), vec3(0.0, 0.5, 0.0), -Vec3::unit_y());
camera.look_at(vec3(4.0, 1.0, 4.0), vec3(0.0, 0.5, 0.0), -Vec3::Y);

let mut per_frame = Vec::<PerFrameData>::new();

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