- Raylib Engine as main game engine
- ECS from BirchEngine
- SFML RPG from HeadTurna
- That Game Guy
- Clean code base 19/12/2019
- Cursor class : Use to customize cursor
- Tile Map class : To show tile map
- Collison detection mechanic (collider2d / collision2d)
- Destroy mechanic
- Entity Manager : Manage all entities in the scene
- Camera (2d & 3d)
11/12/2019 - Add Button Component,
18/12/2019
- Still cannot implement resources allocator or asset manager
- Need to understand about pointer
- Change cursor image