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Cbit Game Engine 2.0

alt text

All code and material is get from

  1. Raylib Engine as main game engine
  1. ECS from BirchEngine
  1. SFML RPG from HeadTurna
  1. That Game Guy

TODO

  1. Clean code base 19/12/2019
  • Cursor class : Use to customize cursor
  • Tile Map class : To show tile map
  • Collison detection mechanic (collider2d / collision2d)
  • Destroy mechanic
  • Entity Manager : Manage all entities in the scene
  • Camera (2d & 3d)

Done

11/12/2019 - Add Button Component,

Unsolved implementation

18/12/2019

  • Still cannot implement resources allocator or asset manager
  • Need to understand about pointer
  • Change cursor image

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A Game Engine in top of raylib game engine

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