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Releases: nuzcraft/FreedomUniteColorRandomizer

v1.4.0 - Better Colors

29 Sep 12:36
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For this release:

Included

  • 5 NEW random colorizations
    • each pac .zip and each xdelta represent a different batch
    • add the .pac files to your mods folder (see README) or...
    • apply a .xdelta file to your image (see README)
  • Use the code to create your own unique monsters!

v1.3.0

21 Sep 04:01
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Adds support for FUComplete File Replacer. I've included 2 new delta files as well as 2 zips full of .pac mod files that can be used with the File Replacer. The colorization process hasn't changed since v1.2, so these are just new gens.

v1.2.0

30 Dec 02:46
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This release updates the colorization code to pump up the saturation, resulting in more vibrant monsters.
Also, the cats that cart you back after fainting are no longer colorized.

There are 5 .xdelta files included in this release. You may use one of these to patch your copy of MHP2G to get a version of randomized monsters.
Notes:

  • You only need to apply one patch. Applying a second will override the first one.
  • This has only been test patching against an .iso that has already been patched with the Freedom Unite Complete mod
  • This will probably work with a vanilla MHP2G .iso, but I haven't tested it.

v1.1.0

27 Nov 19:18
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This update contains changes to the way similar colors are identified as well as some tweaks to the way saturation and value is adjusted. I think the coloration with this method looks better than v1.0.0, but it does take longer to run.

Included in this release are 5 pre-compiled .xdelta patches that can be applied to your disc image if you'd rather not run the code yourself.

What's Changed

  • refs #1 updated readme with info about creating and applying xdelta p… by @nuzcraft in #3
  • refs #2 updated hue shifter to calc distance between colors by @nuzcraft in #4

New Contributors

Full Changelog: v1.0.0...v1.1.0

v1.0.0

26 Nov 17:21
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Here are 5 distinct xdelta patches that can be applied to a fresh image file.

Please let me know if you have any issues with these patches. I've not done any expansive testing.

These patches should represent a good sample of the breadth of randomization available in this mod/patch. Let me know if there are any monster colorizations you really like or really don't!