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The editing vector can not work well on different viewpoints #19

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chobao opened this issue Aug 21, 2022 · 2 comments
Open

The editing vector can not work well on different viewpoints #19

chobao opened this issue Aug 21, 2022 · 2 comments

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@chobao
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chobao commented Aug 21, 2022

Hi, I have great fun with the excellent work! However, I find a problem that, when I create a custom editing vector on view0 ( add a row of seats) and add the editing vector to the style code of view1, the view1 does not produce a car with a new row of seats.
view0:
54_out
view0+editing vector:
upload_54_editinglatent_to_54_latent_out_00
view1:
48_out
view1+editing vector:
upload_54_editinglatent_to_48_latent_out_00

@arieling
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Interesting finding! In my experience, the editing vector is not that view conditioned. But you may need to adjust the scale.

@chobao
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chobao commented Aug 23, 2022

Oh, Thanks for the active reply! Does the 'scale' mean the coefficient of the editing vector when is added to original style code(i.e. code1 + scale * editing_vector)? I tried enlarginging the scale(from 1.0 to 2.0). The large scale does change the shape but the result is not plausible.

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