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Idle timer using YU3

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commit afb7a127e3bec8d4f6974c992b35b04e9568967f 1 parent f650ae8
@nzakas authored
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  1. +37 −0 idle-timer/idle-timer.htm
  2. +139 −0 idle-timer/idle-timer.js
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37 idle-timer/idle-timer.htm
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+<html>
+<head>
+ <title>Idle Timer Example</title>
+ <script type="text/javascript" src="http://yui.yahooapis.com/combo?3.0.0pr2/build/yui-base/yui-base-min.js&3.0.0pr2/build/oop/oop-min.js&3.0.0pr2/build/event/event-min.js&3.0.0pr2/build/dom/dom-base-min.js&3.0.0pr2/build/dom/selector-min.js&3.0.0pr2/build/node/node-base-min.js"></script></head>
+ <script type="text/javascript" src="idle-timer.js"></script>
+<body>
+ <h1>Idle Timer Example</h1>
+ <p>The idle timer is built on <a href="http://developer.yahoo.com/yui/3/">YUI 3</a> and provides two events: <code>idle</code> and <code>active</code>, which fire when the user's idle state has changed.</p>
+ <p>This example has an idle timeout of 10 seconds. When you move your mouse over the page or start typing, you're considered "active". The status at the top of the screen changes to indicate your current state.</p>
+ <div id="status" style="padding: 5px;">&nbsp;</div>
+ <form>
+ <label for="comment">Comment:</label><br />
+ <textarea rows="10" cols="30" id="comment" name="comment"></textarea><br />
+ <input type="submit" value="Submit" />
+ </form>
+
+
+ <script type="text/javascript">
+
+ YUI().use("*", function(Y){
+
+ Y.IdleTimer.subscribe("idle", function(){
+ Y.get("#status").set("innerHTML", "User is idle :(").set("style.backgroundColor", "silver");
+ });
+
+ Y.IdleTimer.subscribe("active", function(){
+ Y.get("#status").set("innerHTML", "User is active :D").set("style.backgroundColor", "yellow");
+ });
+
+ Y.IdleTimer.start(10000);
+ Y.IdleTimer.stop();
+
+ });
+
+ </script>
+</body>
+</html>
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139 idle-timer/idle-timer.js
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+/**
+ * Idle timer
+ * @module idletimer
+ */
+YUI.add("idle-timer", function(Y){
+
+ //-------------------------------------------------------------------------
+ // Private variables
+ //-------------------------------------------------------------------------
+
+ var idle = false, //indicates if the user is idle
+ tId = -1, //timeout ID
+ enabled = false, //indicates if the idle timer is enabled
+ timeout = 30000; //the amount of time (ms) before the user is considered idle
+
+ //-------------------------------------------------------------------------
+ // Private functions
+ //-------------------------------------------------------------------------
+
+ /** (intentionally not document)
+ * Handles a user event indicating that the user isn't idle.
+ * @param {Event} event A DOM2-normalized event object.
+ * @return {void}
+ */
+ function handleUserEvent(){
+
+ //clear any existing timeout
+ clearTimeout(tId);
+
+ //if the idle timer is enabled
+ if (enabled){
+
+ //if it's idle, that means the user is no longer idle
+ if (idle){
+ toggleIdleState();
+ } else {
+ //set a new timeout
+ tId = setTimeout(toggleIdleState, timeout);
+ }
+ }
+ }
+
+ function toggleIdleState(){
+
+ //toggle the state
+ idle = !idle;
+
+ //fire appropriate event
+ Y.IdleTimer.fire(idle ? "idle" : "active");
+ }
+
+ //-------------------------------------------------------------------------
+ // Public interface
+ //-------------------------------------------------------------------------
+
+ /**
+ * Centralized control for determining when a user has become idle
+ * on the current page.
+ * @class IdleTimer
+ * @static
+ */
+ Y.IdleTimer = {
+
+ /**
+ * Indicates if the idle timer is running or not.
+ * @return {Boolean} True if the idle timer is running, false if not.
+ * @method isRunning
+ * @static
+ */
+ isRunning: function(){
+ return enabled;
+ },
+
+ /**
+ * Indicates if the user is idle or not.
+ * @return {Boolean} True if the user is idle, false if not.
+ * @method isIdle
+ * @static
+ */
+ isIdle: function(){
+ return idle;
+ },
+
+ /**
+ * Starts the idle timer. This adds appropriate event handlers
+ * and starts the first timeout.
+ * @param {int} newTimeout (Optional) A new value for the timeout period in ms.
+ * @return {void}
+ * @method start
+ * @static
+ */
+ start: function(newTimeout){
+
+ //set to enabled
+ enabled = true;
+
+ //set idle to false to begin with
+ idle = false;
+
+ //assign a new timeout if necessary
+ if (typeof newTimeout == "number"){
+ timeout = newTimeout;
+ }
+
+ //assign appropriate event handlers
+ Y.on("mousemove", handleUserEvent, document);
+ Y.on("keydown", handleUserEvent, document);
+
+ //set a timeout to toggle state
+ tId = setTimeout(toggleIdleState, timeout);
+ },
+
+ /**
+ * Stops the idle timer. This removes appropriate event handlers
+ * and cancels any pending timeouts.
+ * @return {void}
+ * @method stop
+ * @static
+ */
+ stop: function(){
+
+ //set to disabled
+ enabled = false;
+
+ //clear any pending timeouts
+ clearTimeout(tId);
+
+ //detach the event handlers
+ Y.detach("mousemove", handleUserEvent, document);
+ Y.detach("keydown", handleUserEvent, document);
+ }
+
+ };
+
+ //inherit event functionality
+ Y.augment(Y.IdleTimer, Y.Event.Target);
+
+
+}, "0.1", { requires: ["event", "event-custom"] });
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