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Parse bone names and rest transforms from IQM Refactor mesh loading to use temporary structs for modular modifications Add conversion of float verts to vert8 / vert16 Add Matrix3x4_scale_rotate_translate util Add mesh submesh splitting algorithm Add float to u/int8/16 conversion helpers Add bone set operations helpers Add bone members to skeletal_model_t Update skeletal_mesh_t recursive struct Add IQM vert8 and vert16 structs
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