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Add the concept of global settings to the SdfAssetBuilder #457
Add the concept of global settings to the SdfAssetBuilder #457
Commits on Aug 9, 2023
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Add global settings for "UseArticulations".
Changing the setting will cause all affected assets to reprocess. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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Enable support for dae and obj files when the ROS2 Gem is enabled.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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Commits on Aug 10, 2023
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Update Gems/ROS2/Code/Source/SdfAssetBuilder/SdfAssetBuilderSettings.cpp
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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Update Gems/ROS2/Code/Source/SdfAssetBuilder/SdfAssetBuilderSettings.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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Update Gems/ROS2/Registry/sceneassetimporter.setreg
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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Update Gems/ROS2/Code/Source/SdfAssetBuilder/SdfAssetBuilderSettings.cpp
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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Make LoadSettings take in a settings registry. Move the AP settings into the scene setreg file for better settings locality. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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Update Gems/ROS2/Code/Source/SdfAssetBuilder/SdfAssetBuilderSettings.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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PR feedback - make global settings registry the default.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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Commits on Aug 11, 2023
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