OLCPixelGameEngine is used solely for handling a window and allowing the control of each pixel on screen.
Everything from drawing characters from a specified font forwards is custom made.
Uses the OS's default shell for command execution.
- Simple one line commands
- Piping
- Stream redirection
You will need g++ installed.
Compile and run:
g++ -o CustomTerminal.exe CustomTerminal.cpp -luser32 -lgdi32 -lopengl32 -lgdiplus -lShlwapi -ldwmapi -lstdc++fs -static -std=c++17 && ./CustomTerminal
You will need build-essential installed:
sudo apt install build-essential
Compile and run:
g++ -o CustomTerminal CustomTerminal.cpp -lX11 -lGL -lpthread -lpng -lstdc++fs -std=c++17 && ./CustomTerminal
This project uses the OLCPixelGameEngine version 2.16.
Thank you to all the contributors.
For the latest release, go to https://github.com/OneLoneCoder/olcPixelGameEngine