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classicons: refactored class enable/disable code.
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Original file line number | Diff line number | Diff line change |
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@@ -149,41 +149,33 @@ local ForceUpdate = function(element) | |
end | ||
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do | ||
local _ClassPowerEnable = function(self) | ||
self:RegisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:RegisterEvent('UNIT_POWER_FREQUENT', Update) | ||
end | ||
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local _ClassPowerDisable = function(self) | ||
self:UnregisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:UnregisterEvent('UNIT_POWER_FREQUENT', Update) | ||
end | ||
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if(PlayerClass == 'MONK') then | ||
ClassPowerType = SPELL_POWER_CHI | ||
ClassPowerTypes = { | ||
['CHI'] = true, | ||
['DARK_FORCE'] = true, | ||
} | ||
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ClassPowerEnable = function(self) | ||
local element = self.ClassIcons | ||
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self:RegisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:RegisterEvent('UNIT_POWER_FREQUENT', Update) | ||
end | ||
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ClassPowerDisable = function(self) | ||
self:UnregisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:UnregisterEvent('UNIT_POWER_FREQUENT', Update) | ||
end | ||
ClassPowerEnable = _ClassPowerEnable | ||
ClassPowerEnable = _ClassPowerDisable | ||
elseif(PlayerClass == 'PALADIN') then | ||
ClassPowerType = SPELL_POWER_HOLY_POWER | ||
ClassPowerTypes = { | ||
HOLY_POWER = true, | ||
} | ||
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ClassPowerEnable = function(self) | ||
local element = self.ClassIcons | ||
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self:RegisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:RegisterEvent('UNIT_POWER', Update) | ||
end | ||
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ClassPowerDisable = function(self) | ||
self:UnregisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:UnregisterEvent('UNIT_POWER', Update) | ||
end | ||
ClassPowerEnable = _ClassPowerEnable | ||
ClassPowerEnable = _ClassPowerDisable | ||
elseif(PlayerClass == 'PRIEST') then | ||
ClassPowerType = SPELL_POWER_SHADOW_ORBS | ||
ClassPowerTypes = { | ||
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@@ -192,15 +184,13 @@ do | |
RequireSpec = SPEC_PRIEST_SHADOW | ||
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ClassPowerEnable = function(self) | ||
local element = self.ClassIcons | ||
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self:RegisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:RegisterEvent('UNIT_POWER_FREQUENT', Update) | ||
self:RegisterEvent('PLAYER_TALENT_UPDATE', Visibility, true) | ||
return _ClassPowerEnable(self) | ||
end | ||
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ClassPowerDisable = function(self) | ||
self:UnregisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:UnregisterEvent('UNIT_POWER_FREQUENT', Update) | ||
self:UnregisterEvent('PLAYER_TALENT_UPDATE', Visibility) | ||
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return _ClassPowerDisable(self) | ||
end | ||
elseif(PlayerClass == 'WARLOCK') then | ||
ClassPowerType = SPELL_POWER_SOUL_SHARDS | ||
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@@ -210,15 +200,13 @@ do | |
RequireSpell = WARLOCK_SOULBURN | ||
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ClassPowerEnable = function(self) | ||
local element = self.ClassIcons | ||
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self:RegisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:RegisterEvent('UNIT_POWER_FREQUENT', Update) | ||
self:RegisterEvent('SPELLS_CHANGED', Visibility, true) | ||
return _ClassPowerEnable(self) | ||
end | ||
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ClassPowerDisable = function(self) | ||
self:UnregisterEvent('UNIT_DISPLAYPOWER', Update) | ||
self:UnregisterEvent('UNIT_POWER_FREQUENT', Update) | ||
self:UnregisterEvent('SPELLS_CHANGED', Visibility) | ||
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p3lim
Member
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return _ClassPowerDisable(self) | ||
end | ||
end | ||
end | ||
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@@ -232,11 +220,6 @@ local Enable = function(self, unit) | |
element.ForceUpdate = ForceUpdate | ||
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if(ClassPowerEnable) then | ||
if(PlayerClass == 'PRIEST') then | ||
self:RegisterEvent('PLAYER_TALENT_UPDATE', Visibility, true) | ||
elseif(PlayerClass == 'WARLOCK') then | ||
self:RegisterEvent('SPELLS_CHANGED', Visibility, true) | ||
end | ||
ClassPowerEnable(self) | ||
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for i=1, 5 do | ||
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@@ -257,8 +240,6 @@ local Disable = function(self) | |
local element = self.ClassIcons | ||
if(not element) then return end | ||
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self:UnregisterEvent('SPELLS_CHANGED', Visibility) | ||
self:UnregisterEvent('PLAYER_TALENT_UPDATE', Visibility) | ||
ClassPowerDisable(self) | ||
end | ||
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This will prevent the whole element from working if you swap specs back and forth