You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Try to create a LUT-like interface for shaders by piping from white shader -> shader to RGB -> LUT and use Node tools in Blender 4 to create an Apply LUT.. interface.
How will this work for selecting channels?
The text was updated successfully, but these errors were encountered:
Currently the LUT and thresholding/brightness/contrast is all in the same node, if we do double color ramp, you could have easily selectable premade LUTs, but also, do we need this?
Try to create a LUT-like interface for shaders by piping from white shader -> shader to RGB -> LUT and use Node tools in Blender 4 to create an Apply LUT.. interface.
How will this work for selecting channels?
The text was updated successfully, but these errors were encountered: