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Add a double confirmation to reduce edge case.
5. Player opens up spawn control menu to view pending requests, clicks on accept or reject button with players name next to the GUI buttons to allow / reject.
6. If allowed player 2 gets a popup GUI message to click to join, If rejected player 2 is notified and returns to lobby menu.
Have an auto-timeout trigger to auto reject requested invites. Dont use server ticks to count time just in case server ticks are above default.
Added in a basic GUI system to allow/deny. No fancy auto-timeout stuff yet and it's likely a bit buggy around edge cases. Any help testing this would be greatly appreciated.
Add interactive request with approval from spawn host when players request to join.
Possible flow:
Menu navigation will be tricky to make sure there are no edge cases.
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