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Packet.cpp
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Packet.cpp
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#include "Packet.h"
#include "Objects.h"
#include "Weapon.h"
#include "Tank.h"
Packet::Packet( packet_type type, float damage, float speed, float shift, const char* packet ) :
m_ePacketType( type ), m_fDamage( damage ), m_fSpeed( speed ), m_fShift ( shift )
{
m_hPacketTex = hge->Texture_Load( packet );
m_vDir = objects->getTank( )->getCurrentWeapon( )->getDirection( );
m_vPos = objects->getTank( )->getCurrentWeapon( )->getPosition( );
m_vPos += m_vDir * m_fShift;
if( !prepareResources( ) )
{
release();
throw game_errors::LOAD_PACKET_SOURCES;
}
}
Packet::~Packet(void)
{
release( );
}
bool Packet::prepareResources()
{
try
{
m_pPacketAnimated = new hgeAnimation( m_hPacketTex, 1, 10.0f, 0.0f, 0.0f, 128.0f, 128.0f );
}
catch(...)
{
return false;
}
return true;
}
void Packet::release()
{
hge->Texture_Free( m_hPacketTex );
delete m_pPacketAnimated;
}
void Packet::frame( )
{
m_vPos += m_vDir * m_fSpeed * dt;
}
void Packet::render( )
{
if( m_pPacketAnimated != nullptr )
{
if( !m_pPacketAnimated->IsPlaying( ) )
{
m_pPacketAnimated->Play( );
}
else
{
m_pPacketAnimated->Update( dt );
}
m_pPacketAnimated->SetHotSpot( 64.0f, 64.0f );
m_pPacketAnimated->RenderEx( m_vPos.x, m_vPos.y, m_vDir.Angle( ) + M_PI_2, 0.17f );
}
else
{
throw game_errors::NULL_POINTER;
}
}