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GameState.hpp
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GameState.hpp
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//|||||||||||||||||||||||||||||||||||||||||||||||
#ifndef GAME_STATE_HPP
#define GAME_STATE_HPP
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#include "AppState.hpp"
#include "OgreFramework.hpp"
#include "World.hpp"
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class GameState : public AppState
{
public:
GameState();
~GameState();
DECLARE_APPSTATE_CLASS(GameState)
void enter();
void createScene();
void exit();
bool pause();
void resume();
void update(double timeSinceLastFrame);
bool keyPressed(const OIS::KeyEvent &keyEventRef);
bool keyReleased(const OIS::KeyEvent &keyEventRef);
bool mouseMoved(const OIS::MouseEvent &arg);
bool mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
PhysicsWrapper* physics;
MyController* controller;
SoundWrapper* sound_factory;
HUD* hud;
World* world;
private:
bool m_bShutdown;
};
//|||||||||||||||||||||||||||||||||||||||||||||||
#endif
//|||||||||||||||||||||||||||||||||||||||||||||||