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Worker should not participate in game if Avatar initialization fails #73
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Currently, if you bug an Avatar (e.g. |
If not possible, we could add some logic to see if the avatar is properly initialized before handling the turn - but that's a very short term solution imho. Kubernates seems have this feature added very recently. Am I right @mikebryant? It's not to be mistaken with The failure policy for jobs was added just 25 days ago, if this is any relevant to this issue but I think it's in alpha? Edit: The solution seems to be in |
@mikebryant @Spycho OlafSzmidt@472b7a9 ? Not sure if relevant. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Still relevant. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Still relevant? @OlafSzmidt @mrniket |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
not stale |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Is this applicable anymore? We removed worker recreation. What happens when the initial initialisation fails? |
If there is a problem creating the avatar (i.e. if there is an issue with the source code), this error is caught and returned to the front end. I think that this can be closed. I think really this was dealt with in the logging / ensuring worker pods don't crash |
Closing this as it has been dealt with in other issues. |
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