Have physical equality inspect Javascript objects #25
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Currently in wasm, physical equality behaves differently from in Javascript: Javascript objects are boxed, and non-equality of the pointers causes the values to be physically not equal. This can be an issue for some folks who rely on the JS-object-inspecting semantics of physical equality to implement things such as memoizing.
This restores the fact that physical equality inspects Javascript objects. Other values are unaffected. This entails to pay an additional cost of between one and two Wasm runtime type tests in physical equality. A quick benchmark performing a few million
(==)
in an array of integers show a slowdown of 20~25 %. Since typical programs should perform physical equality much less frequently, we expect the overhead to be in the noise in practice.That being said, we may want to make this behaviour opt-in using a flag.