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Implementing Quake 3 in Haskell & Vulkan
Haskell Other
  1. Haskell 98.6%
  2. Other 1.4%
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src Starting work on bezier surface tessellation Sep 30, 2018
.gitignore Able to list needed Vulkan extensions Aug 27, 2018
ChangeLog.md
LICENSE Able to list needed Vulkan extensions Aug 27, 2018
README.md
Setup.hs Able to list needed Vulkan extensions Aug 27, 2018
cabal.project Able to list needed Vulkan extensions Aug 27, 2018
frag.spv Hello, triangle! Aug 31, 2018
ocharles.plan.org Starting work on bezier surface tessellation Sep 30, 2018
shader.frag Hello, triangle! Aug 31, 2018
shader.vert Lot's more progress! Removing coupling & more correctness Sep 13, 2018
shell.nix Fixed timestep and parse the initial spawn point from the entities lump Sep 18, 2018
vert.spv Lot's more progress! Removing coupling & more correctness Sep 13, 2018
zero-to-quake3.cabal Starting work on bezier surface tessellation Sep 30, 2018

README.md

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