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# [4.0.0](v3.1.1...v4.0.0) (2023-12-16) ### Bug Fixes * **Runtime:** Add max stretch for CCDIK and update deformation ([dbe19d1](dbe19d1)) * **Runtime:** Allow controlling blendshape example's constraints via skeletal state ([6579f9e](6579f9e)), closes [#1](#1) [#2](#2) * **Runtime:** Disable null check on BlendHandConstraint _autoAddTo ([c3fd6ad](c3fd6ad)) * **Runtime:** Update the accurate head option in deformation ([7a20b3b](7a20b3b)) * **Samples:** Disable _rigToggleOnFocus ([c6dc3bc](c6dc3bc)) ### Features * **Editor/Runtime/Samples:** Update for v60 ([8d5f1bb](8d5f1bb)) * **Editor:** Add IntAsEnum property attribute and drawer ([ccaa9cd](ccaa9cd)) * **Editor:** Update helper menus to add retargeting processors on the one-click setup ([cb2d5da](cb2d5da)) * **Editor:** Update one-click to also setup elbows and new deformation parameters ([11bf4b0](11bf4b0)) * **Runtime:** Add a weight to correct shoulder rotations in late update ([fb8d357](fb8d357)) * **Runtime:** Add additional spine alignment weights for the other spine bones ([63ba963](63ba963)) * **Runtime:** Add animation playback constraint ([5854f9e](5854f9e)) * **Runtime:** Add retargeting processors for retargeting layer, and update hand placement in deformation ([29e529b](29e529b)) * **Runtime:** Add shoulder stretch to RetargetingProcessorCorrectHand ([bf05baa](bf05baa)) * **Runtime:** Hip pinning supports animator ([67a19fe](67a19fe)) * **Runtime:** Retargeter sets hips via root motion function ([d79ee8f](d79ee8f)) * **Runtime:** Update BlendHandConstraint to control the weight of the correct hand retargeting processor ([cc340eb](cc340eb)) * **Runtime:** Update Deformation constraint logic to correct the spine more accurately along with the shoulders ([c4d9e31](c4d9e31)) * **Samples:** Buttons for ISDK and locomotion scenes ([02de41b](02de41b)) * **Samples:** Trilinear/aniso settings for locomotion textures ([eb1f38f](eb1f38f)) * **Samples:** Turn on translate dof on HighFi model ([ff68e17](ff68e17)) ### BREAKING CHANGES * **Editor/Runtime/Samples:** Samples rely on scripts found in v60 of the Meta SDK. Editor: - Add OVRProjectSetupMovementSDKSamples task to integrate with the Oculus Project Setup Tool for sample specific tasks - Remove ProjectValidationWindow, as the Project Setup Tool is used instead now Runtime: - Add support for tongue tracking - Add DeformationRig for driving available correctives on the face - Add full body for retargeting - Add full body animation constraints - Add toggle between high and low fidelity upper body tracking (IOBT) - Add body tracking calibration example - Updated helper menus to include setup for full body, and new constraints for upper body - Updated locomotion to support full body, and fix several bugs with locomotion - Updated locomotion to use animation blending between tracking (full body) and the locomotion animator Samples: - Updated the MovementAura scene with tongue support - Updated the MovementRetargeting scene to use a full body - Updated the MovementISDKIntegration scene to use a full body - Updated the MovementLocomotion scene to use a full body DEPRECATED: All legacy scripts have been placed in the Legacy folder. This includes the following: CustomMappings, FullBodyCustomMappings, AnimationConstraintMasker. Reviewed By: sohailshafiiWk Differential Revision: D52219081 fbshipit-source-id: 3dbdebc730609ec9c51ea8dee581ef36c831e9db
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