Moved to its own organization: https://github.com/GixelEngine.
Gixel Engine is a Golang game development engine built on top of Ebitengine and inspired by Flixel.
TODO
- GxlState
- GxlBasic, GxlObject, GxlSprite
- GxlGraphic, Animation
- GxlGroup
- GxlLogger
- GxlText
- Collision Detection (Buggy)
- Animation Callbacks
- Basic Physics System
- GxlTimer
- Cache GxlGraphic
- GxlCamera (Bounds, Follow/FocusOn, Fade/Shake)
- GxlSpriteButton
- GxlSound
- GxlProgressBar
- Particles
- Tiled tilemaps
- Tilemap Pathfinding (A*)
- Tilemap Raycasting
- Tween
- Shaders + Camera Filters
- Newgrounds API