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Gixel Engine

Moved to its own organization: https://github.com/GixelEngine.

Gixel Engine is a Golang game development engine built on top of Ebitengine and inspired by Flixel.

TODO

  • GxlState
  • GxlBasic, GxlObject, GxlSprite
  • GxlGraphic, Animation
  • GxlGroup
  • GxlLogger
  • GxlText
  • Collision Detection (Buggy)
  • Animation Callbacks
  • Basic Physics System
  • GxlTimer
  • Cache GxlGraphic
  • GxlCamera (Bounds, Follow/FocusOn, Fade/Shake)
  • GxlSpriteButton
  • GxlSound
  • GxlProgressBar
  • Particles
  • Tiled tilemaps
  • Tilemap Pathfinding (A*)
  • Tilemap Raycasting
  • Tween
  • Shaders + Camera Filters
  • Newgrounds API

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Gixel Engine is a Golang game development engine built on top of Ebitengine and inspired by Flixel.

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