Skip to content

Commit

Permalink
Improvement of Time Management Parameters
Browse files Browse the repository at this point in the history
Passed STC:
https://tests.stockfishchess.org/tests/view/6579c5574d789acf40aaf914
LLR: 2.93 (-2.94,2.94) <0.00,2.00>
Total: 44672 W: 11354 L: 11030 D: 22288
Ptnml(0-2): 140, 5033, 11685, 5319, 159

Passed LTC:
https://tests.stockfishchess.org/tests/view/657ad7f44d789acf40ab105e
LLR: 2.94 (-2.94,2.94) <0.50,2.50>
Total: 40932 W: 10275 L: 9950 D: 20707
Ptnml(0-2): 21, 4316, 11473, 4629, 27

Passed non-regression Sudden death 10+0:
https://tests.stockfishchess.org/tests/view/657b9b9e393ac02e7911f1a8
LLR: 2.93 (-2.94,2.94) <-1.75,0.25>
Total: 21384 W: 5171 L: 4925 D: 11288
Ptnml(0-2): 112, 2420, 5409, 2612, 139

closes #4923

No functional change
  • Loading branch information
FauziAkram authored and Disservin committed Dec 19, 2023
1 parent d9ec82e commit 07a2619
Show file tree
Hide file tree
Showing 2 changed files with 9 additions and 9 deletions.
6 changes: 3 additions & 3 deletions src/search.cpp
Expand Up @@ -471,12 +471,12 @@ void Thread::search() {
{
double fallingEval = (66 + 14 * (mainThread->bestPreviousAverageScore - bestValue)
+ 6 * (mainThread->iterValue[iterIdx] - bestValue))
/ 583.0;
fallingEval = std::clamp(fallingEval, 0.5, 1.5);
/ 616.6;
fallingEval = std::clamp(fallingEval, 0.51, 1.51);

// If the bestMove is stable over several iterations, reduce time accordingly
timeReduction = lastBestMoveDepth + 8 < completedDepth ? 1.56 : 0.69;
double reduction = (1.4 + mainThread->previousTimeReduction) / (2.03 * timeReduction);
double reduction = (1.4 + mainThread->previousTimeReduction) / (2.17 * timeReduction);
double bestMoveInstability = 1 + 1.79 * totBestMoveChanges / Threads.size();

double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability;
Expand Down
12 changes: 6 additions & 6 deletions src/timeman.cpp
Expand Up @@ -71,21 +71,21 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
- moveOverhead * (2 + mtg));

// Use extra time with larger increments
double optExtra = std::clamp(1.0 + 12.5 * limits.inc[us] / limits.time[us], 1.0, 1.12);
double optExtra = std::clamp(1.0 + 12.5 * limits.inc[us] / limits.time[us], 1.0, 1.11);

// Calculate time constants based on current time left.
double optConstant = std::min(0.00335 + 0.0003 * std::log10(limits.time[us] / 1000.0), 0.0048);
double maxConstant = std::max(3.6 + 3.0 * std::log10(limits.time[us] / 1000.0), 2.7);
double optConstant = std::min(0.00334 + 0.0003 * std::log10(limits.time[us] / 1000.0), 0.0049);
double maxConstant = std::max(3.4 + 3.0 * std::log10(limits.time[us] / 1000.0), 2.76);

// x basetime (+ z increment)
// If there is a healthy increment, timeLeft can exceed actual available
// game time for the current move, so also cap to 20% of available game time.
if (limits.movestogo == 0)
{
optScale = std::min(0.0120 + std::pow(ply + 3.3, 0.44) * optConstant,
0.2 * limits.time[us] / double(timeLeft))
optScale = std::min(0.0120 + std::pow(ply + 3.1, 0.44) * optConstant,
0.21 * limits.time[us] / double(timeLeft))
* optExtra;
maxScale = std::min(6.8, maxConstant + ply / 12.2);
maxScale = std::min(6.9, maxConstant + ply / 12.2);
}

// x moves in y seconds (+ z increment)
Expand Down

0 comments on commit 07a2619

Please sign in to comment.