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Simplified shuffle extension version (#2121)
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only the extension part of the shuffle patch is sufficient to
pass [0,3.5] bounds at VLTC as shown by two more tests.

http://tests.stockfishchess.org/tests/view/5cc168bc0ebc5925cf02bda8
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 120684 W: 17875 L: 17400 D: 85409

http://tests.stockfishchess.org/tests/view/5cc14d510ebc5925cf02bcb5
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 68415 W: 10250 L: 9905 D: 48260

this patch proposes to simplify back to this basic and easier to
understand version. In case there is a need to run a [-3, 1] VLTC on
this one, it can be done, but it is resource intensive, and not needed
IMO.

Bench: 3388643
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vondele authored and mcostalba committed May 2, 2019
1 parent 7ede1ed commit 5c4002a
Showing 1 changed file with 1 addition and 11 deletions.
12 changes: 1 addition & 11 deletions src/search.cpp
Expand Up @@ -606,15 +606,6 @@ namespace {
: ttHit ? tte->move() : MOVE_NONE;
ttPv = (ttHit && tte->is_pv()) || (PvNode && depth > 4 * ONE_PLY);

// If position has been searched at higher depths and we are shuffling,
// return value_draw.
if ( pos.rule50_count() > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
&& ss->ply > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
&& ttHit
&& tte->depth() > depth
&& pos.count<PAWN>() > 0)
return VALUE_DRAW;

// At non-PV nodes we check for an early TT cutoff
if ( !PvNode
&& ttHit
Expand Down Expand Up @@ -939,9 +930,8 @@ namespace {
// Shuffle extension
else if ( PvNode
&& pos.rule50_count() > 18
&& ss->ply > 18
&& depth < 3 * ONE_PLY
&& ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid infinite loops
&& ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid too deep searches
extension = ONE_PLY;

// Passed pawn extension
Expand Down

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