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Remove Threat Extension
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Great code simplification: - instead do not futility
prune threat refutations. allows_move() is therefore removed.

4000 games at 50,000 nodes/move:
1085-989-1926 [51.2%] LOS=98.3%

4000 games in 10"+0.1"
756-751-2493 [50.1%] LOS=55.1%

EDIT: I have retested the patch of Lucas in a slightly different form
(without pruning in PvNode) and test mre or less confirms that
60 lines of code are totally unuseful:

After 6195 games at 15"+0.05"
1333 - 1325 - 3537 ELO 0

bench 5140990
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lucasart authored and mcostalba committed Jan 15, 2013
1 parent 78a9531 commit 8737b26
Showing 1 changed file with 4 additions and 62 deletions.
66 changes: 4 additions & 62 deletions src/search.cpp
Expand Up @@ -99,7 +99,6 @@ namespace {
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta);
bool allows_move(const Position& pos, Move first, Move second);
bool prevents_move(const Position& pos, Move first, Move second);
string uci_pv(const Position& pos, int depth, Value alpha, Value beta);

Expand Down Expand Up @@ -499,13 +498,12 @@ namespace {
Value bestValue, value, ttValue;
Value eval, nullValue, futilityValue;
bool inCheck, givesCheck, pvMove, singularExtensionNode;
bool captureOrPromotion, dangerous, doFullDepthSearch, threatExtension;
bool captureOrPromotion, dangerous, doFullDepthSearch;
int moveCount, playedMoveCount;

// Step 1. Initialize node
Thread* thisThread = pos.this_thread();
moveCount = playedMoveCount = 0;
threatExtension = false;
inCheck = pos.checkers();

if (SpNode)
Expand Down Expand Up @@ -694,20 +692,9 @@ namespace {
return nullValue;
}
else
{
// The null move failed low, which means that we may be faced with
// some kind of threat. If the previous move was reduced, check if
// the move that refuted the null move was somehow connected to the
// move which was reduced. If a connection is found extend moves that
// defend against threat.
// some kind of threat.
threatMove = (ss+1)->currentMove;

if ( depth < 5 * ONE_PLY
&& (ss-1)->reduction
&& threatMove != MOVE_NONE
&& allows_move(pos, (ss-1)->currentMove, threatMove))
threatExtension = true;
}
}

// Step 9. ProbCut (is omitted in PV nodes)
Expand Down Expand Up @@ -824,9 +811,6 @@ namespace {
if (PvNode && dangerous)
ext = ONE_PLY;

else if (threatExtension && prevents_move(pos, move, threatMove))
ext = ONE_PLY;

else if (givesCheck && pos.see_sign(move) >= 0)
ext = ONE_PLY / 2;

Expand Down Expand Up @@ -863,13 +847,12 @@ namespace {
&& !inCheck
&& !dangerous
&& move != ttMove
&& (!threatMove || !prevents_move(pos, move, threatMove))
&& (bestValue > VALUE_MATED_IN_MAX_PLY || ( bestValue == -VALUE_INFINITE
&& alpha > VALUE_MATED_IN_MAX_PLY)))
{
// Move count based pruning
if ( depth < 16 * ONE_PLY
&& moveCount >= FutilityMoveCounts[depth]
&& (!threatMove || !prevents_move(pos, move, threatMove)))
if (depth < 16 * ONE_PLY && moveCount >= FutilityMoveCounts[depth])
{
if (SpNode)
sp->mutex.lock();
Expand Down Expand Up @@ -1368,47 +1351,6 @@ namespace {
}


// allows_move() tests whether the move at previous ply (first) somehow makes a
// second move possible, for instance if the moving piece is the same in both
// moves. Normally the second move is the threat move (the best move returned
// from a null search that fails low).

bool allows_move(const Position& pos, Move first, Move second) {

assert(is_ok(first));
assert(is_ok(second));
assert(color_of(pos.piece_on(from_sq(second))) == ~pos.side_to_move());
assert(color_of(pos.piece_on(to_sq(first))) == ~pos.side_to_move());

Square m1from = from_sq(first);
Square m2from = from_sq(second);
Square m1to = to_sq(first);
Square m2to = to_sq(second);

// The piece is the same or second's destination was vacated by the first move
if (m1to == m2from || m2to == m1from)
return true;

// Second one moves through the square vacated by first one
if (between_bb(m2from, m2to) & m1from)
return true;

// Second's destination is defended by the first move's piece
Bitboard m1att = pos.attacks_from(pos.piece_on(m1to), m1to, pos.pieces() ^ m2from);
if (m1att & m2to)
return true;

// Second move gives a discovered check through the first's checking piece
if (m1att & pos.king_square(pos.side_to_move()))
{
assert(between_bb(m1to, pos.king_square(pos.side_to_move())) & m2from);
return true;
}

return false;
}


// prevents_move() tests whether a move (first) is able to defend against an
// opponent's move (second). In this case will not be pruned. Normally the
// second move is the threat move (the best move returned from a null search
Expand Down

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