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Move 50 moves counter to initiative.
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simplify the usage of the 50 moves counter,
moving it frome the scale factor to initiative.

This patch was inspired by recent games where a blocked or semi-blocked position
was 'blundered', by moving a pawn, into a lost endgame. This patch improves this situation,
finding a more robust move more often.

for example (1s searches with many threads):
```
FEN 8/p3kp2/Pp2p3/1n2PpP1/5P2/1Kp5/8/R7 b - - 68 143

master:
      6 bestmove b5c7
      6 bestmove e7e8
     12 bestmove e7d8
    176 bestmove e7d7
patch:
      3 bestmove b5c7
      5 bestmove e7d8
    192 bestmove e7d7
```

fixes #2620

the patch also tests well

passed STC
LLR: 2.94 (-2.94,2.94) {-1.50,0.50}
Total: 50168 W: 9508 L: 9392 D: 31268
Ptnml(0-2): 818, 5873, 11616, 5929, 848
https://tests.stockfishchess.org/tests/view/5ebb07287dd5693aad4e680b

passed LTC
LLR: 2.93 (-2.94,2.94) {-1.50,0.50}
Total: 7520 W: 981 L: 870 D: 5669
Ptnml(0-2): 49, 647, 2256, 760, 48
https://tests.stockfishchess.org/tests/view/5ebbff747dd5693aad4e6858

closes #2666

Bench: 4395562
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snicolet authored and vondele committed May 14, 2020
1 parent d476342 commit cca6436
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions src/evaluate.cpp
Expand Up @@ -739,6 +739,7 @@ namespace {
+ 24 * infiltration
+ 51 * !pos.non_pawn_material()
- 43 * almostUnwinnable
- 2 * pos.rule50_count()
-110 ;

Value mg = mg_value(score);
Expand Down Expand Up @@ -778,8 +779,6 @@ namespace {
}
else
sf = std::min(sf, 36 + 7 * pos.count<PAWN>(strongSide));

sf = std::max(0, sf - (pos.rule50_count() - 12) / 4);
}

return ScaleFactor(sf);
Expand Down Expand Up @@ -856,7 +855,8 @@ namespace {
Trace::add(TOTAL, score);
}

return (pos.side_to_move() == WHITE ? v : -v) + Tempo; // Side to move point of view
// Side to move point of view
return (pos.side_to_move() == WHITE ? v : -v) + Tempo;
}

} // namespace
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