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Proper indenting of multiple conditions
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Triviality due to a boring saturday morning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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mcostalba committed Apr 28, 2012
1 parent 456f37b commit cdfe43e
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Showing 4 changed files with 32 additions and 32 deletions.
6 changes: 3 additions & 3 deletions src/endgame.cpp
Expand Up @@ -410,7 +410,7 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
File pawnFile = file_of(pos.piece_list(strongerSide, PAWN)[0]);

// All pawns are on a single rook file ?
if ( (pawnFile == FILE_A || pawnFile == FILE_H)
if ( (pawnFile == FILE_A || pawnFile == FILE_H)
&& !(pawns & ~file_bb(pawnFile)))
{
Square bishopSq = pos.piece_list(strongerSide, BISHOP)[0];
Expand Down Expand Up @@ -650,7 +650,7 @@ ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
{
// Does the defending king block the pawns?
if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1
|| ( file_of(ksq) == FILE_A
|| ( file_of(ksq) == FILE_A
&& !in_front_bb(strongerSide, ksq) & pawns))
return SCALE_FACTOR_DRAW;
}
Expand All @@ -659,7 +659,7 @@ ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
{
// Does the defending king block the pawns?
if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1
|| ( file_of(ksq) == FILE_H
|| ( file_of(ksq) == FILE_H
&& !in_front_bb(strongerSide, ksq) & pawns))
return SCALE_FACTOR_DRAW;
}
Expand Down
6 changes: 3 additions & 3 deletions src/movepick.cpp
Expand Up @@ -304,9 +304,9 @@ Move MovePicker::next_move() {

case KILLERS_S1:
move = (curMove++)->move;
if ( move != MOVE_NONE
&& pos.is_pseudo_legal(move)
&& move != ttMove
if ( move != MOVE_NONE
&& pos.is_pseudo_legal(move)
&& move != ttMove
&& !pos.is_capture(move))
return move;
break;
Expand Down
2 changes: 1 addition & 1 deletion src/position.cpp
Expand Up @@ -641,7 +641,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
if (ci.dcCandidates && (ci.dcCandidates & from))
{
// For pawn and king moves we need to verify also direction
if ( (pt != PAWN && pt != KING)
if ( (pt != PAWN && pt != KING)
|| !squares_aligned(from, to, king_square(~sideToMove)))
return true;
}
Expand Down
50 changes: 25 additions & 25 deletions src/search.cpp
Expand Up @@ -176,11 +176,11 @@ namespace {
}

// Test for a capture that triggers a pawn endgame
if ( captureOrPromotion
&& type_of(pos.piece_on(to_sq(m))) != PAWN
if ( captureOrPromotion
&& type_of(pos.piece_on(to_sq(m))) != PAWN
&& !is_special(m)
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- PieceValueMidgame[pos.piece_on(to_sq(m))] == VALUE_ZERO)
&& !is_special(m))
- PieceValueMidgame[pos.piece_on(to_sq(m))] == VALUE_ZERO))
return true;

return false;
Expand Down Expand Up @@ -622,10 +622,10 @@ namespace {
TT.refresh(tte);
ss->currentMove = ttMove; // Can be MOVE_NONE

if ( ttValue >= beta
&& ttMove
if ( ttValue >= beta
&& ttMove
&& !pos.is_capture_or_promotion(ttMove)
&& ttMove != ss->killers[0])
&& ttMove != ss->killers[0])
{
ss->killers[1] = ss->killers[0];
ss->killers[0] = ttMove;
Expand All @@ -652,9 +652,9 @@ namespace {

// Update gain for the parent non-capture move given the static position
// evaluation before and after the move.
if ( (move = (ss-1)->currentMove) != MOVE_NULL
&& (ss-1)->eval != VALUE_NONE
&& ss->eval != VALUE_NONE
if ( (move = (ss-1)->currentMove) != MOVE_NULL
&& (ss-1)->eval != VALUE_NONE
&& ss->eval != VALUE_NONE
&& !pos.captured_piece_type()
&& !is_special(move))
{
Expand Down Expand Up @@ -806,15 +806,15 @@ namespace {
futilityBase = ss->eval + ss->evalMargin;
singularExtensionNode = !RootNode
&& !SpNode
&& depth >= SingularExtensionDepth[PvNode]
&& ttMove != MOVE_NONE
&& depth >= SingularExtensionDepth[PvNode]
&& ttMove != MOVE_NONE
&& !excludedMove // Recursive singular search is not allowed
&& (tte->type() & BOUND_LOWER)
&& tte->depth() >= depth - 3 * ONE_PLY;
&& tte->depth() >= depth - 3 * ONE_PLY;

// Step 11. Loop through moves
// Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
while ( bestValue < beta
&& (move = mp.next_move()) != MOVE_NONE
&& !thisThread->cutoff_occurred()
&& !Signals.stop)
Expand Down Expand Up @@ -870,10 +870,10 @@ namespace {
// is singular and should be extended. To verify this we do a reduced search
// on all the other moves but the ttMove, if result is lower than ttValue minus
// a margin then we extend ttMove.
if ( singularExtensionNode
if ( singularExtensionNode
&& !ext
&& move == ttMove
&& pos.pl_move_is_legal(move, ci.pinned))
&& move == ttMove
&& pos.pl_move_is_legal(move, ci.pinned))
{
if (abs(ttValue) < VALUE_KNOWN_WIN)
{
Expand Down Expand Up @@ -952,7 +952,7 @@ namespace {

// Step 15. Reduced depth search (LMR). If the move fails high will be
// re-searched at full depth.
if ( depth > 3 * ONE_PLY
if ( depth > 3 * ONE_PLY
&& !isPvMove
&& !captureOrPromotion
&& !dangerous
Expand Down Expand Up @@ -1051,9 +1051,9 @@ namespace {

// Step 19. Check for split
if ( !SpNode
&& depth >= Threads.min_split_depth()
&& bestValue < beta
&& Threads.available_slave_exists(thisThread)
&& depth >= Threads.min_split_depth()
&& bestValue < beta
&& Threads.available_slave_exists(thisThread)
&& !Signals.stop
&& !thisThread->cutoff_occurred())
bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, &bestMove,
Expand Down Expand Up @@ -1245,8 +1245,8 @@ namespace {

// Detect non-capture evasions that are candidate to be pruned
evasionPrunable = !PvNode
&& inCheck
&& bestValue > VALUE_MATED_IN_MAX_PLY
&& inCheck
&& bestValue > VALUE_MATED_IN_MAX_PLY
&& !pos.is_capture(move)
&& !pos.can_castle(pos.side_to_move());

Expand Down Expand Up @@ -1849,8 +1849,8 @@ void Thread::idle_loop(SplitPoint* sp_master) {

// Wake up master thread so to allow it to return from the idle loop in
// case we are the last slave of the split point.
if ( Threads.use_sleeping_threads()
&& this != sp->master
if ( Threads.use_sleeping_threads()
&& this != sp->master
&& !sp->master->is_searching)
sp->master->wake_up();

Expand Down

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