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Slight speep up fetching the endgame table
Replace calls to count(key) + operator[key] with a single call to find(key). Replace the std::map with std::unordered_map which provide O(1) access, although the map has a really small number of objects. Test with [0..4] failed yellow: TC 10+0.1 SPRT elo0: 0.00 alpha: 0.05 elo1: 4.00 beta: 0.05 LLR -2.96 [-2.94,2.94] (rejected) Elo 1.01 [-0.87,3.08] (95%) LOS 85.3% Games 71860 [w:22.3%, l:22.2%, d:55.5%] http://tests.stockfishchess.org/tests/view/5d5432210ebc5925cf109d61 Closes #2269 No functional change
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