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Minor whitespace formatting changes
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No functional change.
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ianfab authored and snicolet committed Jul 18, 2018
1 parent e0f317a commit ee0f5cd
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions src/pawns.cpp
Expand Up @@ -33,34 +33,34 @@ namespace {

// Pawn penalties
constexpr Score Isolated = S( 5, 15);
constexpr Score Backward = S(9, 24);
constexpr Score Backward = S( 9, 24);
constexpr Score Doubled = S(11, 56);

// Connected pawn bonus by opposed, phalanx, #support and rank
Score Connected[2][2][3][RANK_NB];

// Strength of pawn shelter for our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
{ V( -3), V(81), V( 93), V( 58), V( 39), V( 18), V( 25) },
{ V(-40), V(61), V( 35), V(-49), V(-29), V(-11), V(-63) },
{ V(-7), V(75), V( 23), V(-2), V( 32), V( 3), V(-45) },
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
{ V( -3), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) },
{ V(-40), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) },
{ V( -7), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) },
{ V(-36), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) }
};

// Danger of enemy pawns moving toward our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
// is behind our king.
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
{ V(89), V( 107), V( 123), V(93), V(57), V( 45), V( 51) },
{ V(44), V( -18), V(123), V(46), V(39), V(-7), V( 23) },
{ V(4), V( 52), V( 162), V(37), V(7), V(-14), V(-2) },
{ V(-10), V( -14), V( 90), V(15), V( 2), V( -7), V(-16) }
{ V( 89), V(107), V(123), V(93), V(57), V( 45), V( 51) },
{ V( 44), V(-18), V(123), V(46), V(39), V( -7), V( 23) },
{ V( 4), V( 52), V(162), V(37), V( 7), V(-14), V( -2) },
{ V(-10), V(-14), V( 90), V(15), V( 2), V( -7), V(-16) }
};

// Danger of blocked enemy pawns storming our king, by rank
constexpr Value BlockedStorm[RANK_NB] =
{ V(0), V(0), V( 66), V(6), V(5), V(1), V(15) };
{ V(0), V(0), V(66), V(6), V(5), V(1), V(15) };

#undef S
#undef V
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