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[reporter="spacegaier", created="Sat, 24 Nov 2012 19:56:06 +0100"]
Original reporter: rride
Sometimes it may be advantageous not to store lot's of images on disk but to pack everything into one big image(8k x 8k) and load only a small part of it. For example, this feature can be useful for storing land textures.
So it would be nice to have Ogre::Image::load( const Ogre::String& file, const Ogre::TRect& rect ) method.
[reporter="spacegaier", created="Sat, 24 Nov 2012 19:56:06 +0100"]
Original reporter: rride
Sometimes it may be advantageous not to store lot's of images on disk but to pack everything into one big image(8k x 8k) and load only a small part of it. For example, this feature can be useful for storing land textures.
So it would be nice to have Ogre::Image::load( const Ogre::String& file, const Ogre::TRect& rect ) method.
NOTE: See notes in Mantis Ticket!
Original Mantis Ticket: http://www.ogre3d.org/mantis/view.php?id=371
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